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Jin9310

267
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2
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79
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A member registered Apr 20, 2018 · View creator page →

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Recent community posts

Thanks you so much, really means a lot !

You have no clue how close to my original idea you just got. I wanted to make player able to get out of the tube, wanted to have swoosh, perfect timing for start and few more, and also an online leaderboard :D But I had to fake a lot of stuff as I had way less time then I though I would have. Thanks a lot for playing and for nice feedback!

Cool one! These makes my brain hurt, but the amount of satisfaction when you resolve the room is just great. There is one thing I would suggest into the future. Sometimes the room was not easy to read in terms of colors. For example I was really missing some sort of shades that would help the perspective and the orientation as you are setting some sort of a shade to the player. Maybe even a simple outline for the player would also help, but in general just to be carefull when deciding on the colors and how they will fit in the overall view. It is just a suggestion, not really a complaint ;) I enjoyed your game a lot!

This is actually so cool! Love the idea as it just perfectly fits into the theme for me! Ofc, the concept would need few more adjustments, but which gameJam game does not need that? Really inovative, love it

You did a good job. It is a clicker in its purest form and I think you can only build from that! Congrats

Really nice game. What a shame this is only for 2 actual players! Good job done

Not really my type of a game, but I can totally understand what people love about these kind of games. Certainly an interesting take on a theme, good job

These kind of games, where you face waves and upgrade your stuff are always fun to play and I always want to play more. Good job on that as you were able to fit in quite nicely into the theme! One thing I would love to see bit better and more intuitive is the UI as I was lost there. But I myself hate to work on UI as it is quite hard to get it all right and satisfying. Anyway really great job done!

Ok I really like the style. It is so satisfying for some reason. Also great to see this take on a theme. I just enjoyed this one :) Thx for that

Couple of points here: 

1 - the environment and the player kinda blend in. You can get used to it, but from the begining it is not that easy to see the ninja. Perhaps a simple outline of the main character would do the job, or play a little more with finding more matching palette

2 - the controls felt for some reason bit sharp, the character felt so fast that it was sometimes hard to navigate as I would like to. Perhaps you wanted that, but generally speaking in plarforming games I feel like better approach is to have smooth movement and hard platforming rather then having player deal with harder controls

All of this is just my point of view and a suggestion from another player. In fact I enjoyed your game and you did a really good job. I like the idea and all the sounds made a really good job here as well! 

Althoug this is bit out of the Pixelart scope for me, the aqua theme is approached really well. And also, the atmosphere is so cool! Really great job done

Nice atmosphere you were able to set here, it really gives you a feeling that there is something happening and there is an urge to do something in order to survive. Really cool, good job

It deserves so much more care, so you are totally right. This is what I was capable of doing in quite limited time unfortunatelly. Thanks for playing!

Hey, glad you had fun! Thx

Thx ! Will check your game for sure ;)

hehe :) the plan was to have possibility to choose from the characters, but I believe you know how the plans goes with game jams :D THX

The inspiration comes from the Winter Challenge from 1991 for DOS :D I had this idea for a water slide game in my mind for about 2-3 years, now was the right moment to try to do it ... I would love to make it better, but I had very limited time during the jam so I had to make it very simple... maybe one day, I'll revisit the idea and make it in more proper way :) But thanks a lot for playing and such a nice words! Means a lot

Thanks a lot! 

sure, no worries. It is still great! ;) 

I did enjoy it very much indeed ;)

Omg so funny :D Really great take on the theme, love the idea. The music gives it great vibe, love it!

For some reason, the background with the character did not really match for me, perhaps some better color choice would be more eye pleasing, but that is only my personal prefference. The game itself is super addictive as these genres are, and that is great. Good job!

So relaxing. Really love the approach to the theme! Some cards were harder to select, but that is barelly a complaint. Good job!

Really impressive for a jam game. Love the aesthetics ! Good job

The only thing I miss here really, is some small animation in the background. But to be fair that scene is nice and wouldn't be an easy task to animate it. But good job done!

that is fair... I have added a basic sketch of how the curves work in a terms where you should try to move, but I know that once this is not directly in the game with some instructions, people don't usually find that... me included :D Really thanks a lot for nice feedback and your time spending with my little game!

thanks, you are very kind

Thanks, I was hoping to make it bit further, but time constrains vere against me, thanks for playing

thx a much!

thanks a lot for such a kind words! Really humbled to hear that

Nice! I did also game with water slide, but you did it right ;) good job!

Thanks a lot! Oh I see, you must have pressed the "play again" button too fast :D

thx a lot!

I see... it is not working in Chrome browser... just triedd Safari and works there without issue ;)

I understand, but clicking "next" button is not working...

I would love to play this, but when I get to the desk with journal/stamps/weight etc. I can't continue... what am I doing wrong? Next does not work, neither [space] :/

Thx a lot!

Thanks a lot! To your questions, I have started with "pre-production phase" s oeverything is going to be planed. But, at this point I have all the stats that will affect the fight, and how the fight will happen. 

Speeders and gear unlocks. As you will be fighting the tournaments there will be price money, or even gear/speeder available for win. So you will have currency, and you will be able to buy/upgrade new gear/speereds/lances.

About planning of the use of your gear. That is the question I need to figure out yet, so not sure yet. But, right now I would say that you will lock one or two gears for whole tournament. As I would like gears to have different "pros and cons" I like the idea that you need to think ahead, but will see.

There will be bonuses/negative/positive effects for sure. From type of your speeder, weight of the lance to gained experience and perhaps even wounds or types of the lances ;)

If you'd have any idea/feedback, I would be super happy to hear that. Thanks again!