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Jindmen

7
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A member registered Jun 13, 2021 · View creator page →

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I'm quite sure you should be able to get through it. Have you tried to jump the big ball on the small? When you have the big one on the step you should be able to pull the smaller up.

Thank you <3

Yeah, I know the chains aren't working the best, these are just some objects connected by Hinges from the Physics2D module. It would be better if I'd used forces for jumping instead of changing velocities but I haven't figured out how to make that really work.

(1 edit)

I'm really sorry for that. I'm not working with Unity on daily basis so I didn't know it needs not only the .exe file and Data folder. Now I see it also needs Crash handler, .dll file and MonoBleedingEdge folder which are the same for all projects. As I got it built along with other project, I forgot to pack them...

I'm dumb... The missing files are here, please put them into the same folder as others (you can probably use these things also from any other Unity project you already reviewed).

Just wow...

The storyline goes very well for the 48 h limit and the cartoony style fits so good. I'm sorry for you not finish some other mechanics.

Bugs I've seen:

  • In combat, you can attack dead enemies (at least in the cave)
  • Some texts are getting out of paper

To make the game better-looking:

  • In dialogues, it would be better if the speaking character was highlighted (by making him slightly bigger or lighter)
  • To have something to do besides the main storyline (shopping, chitchats with random NPCs, ...)
  • Making the combat more interesting with consumables and gear

I would love to see some updates after the end of the jam ;)

Loved the concept, loved the music.

The movement was a little bit difficult, I think if the game was longer, one would get better in it.

It would make an awesome mechanic for some platformers ;)

Great concept, just to get it better working. The switching on the webpage was a bit clunky but after downloading is working flawlessly. It would be good if you could implement some reloading time, make diferent enemies and more levels ;)