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A jam submission

Dungeons And DatingView game page

Pen and Paper RPG(Dating Sim)
Submitted by Pizzaorpie — 1 hour, 19 minutes before the deadline
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Dungeons And Dating's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2314.1844.438
Overall#5893.6533.875
Originality#6043.7714.000
Fun#16213.0053.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dating Sim and RPG along with The Link between the main characters.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Love the aesthetic! It'd be nice to have a back button in case the player changes their mind about a move in combat. It would also be nice to either have text speed or a way to have the text instantly appear (preferably both).

Submitted

I love the presentation of this. The hand-drawn art and music are great! It's really charming, and super ambitious for a jam. Well done!

Submitted

This completely took me by surprise with how charming and sweet it was! Fantastic work!!!

Developer(+1)

Ahh! Thank you!!! :D

Submitted

Haha holy moly this was so great! The hand drawn art, the dialogue and writing, the hilarious acappella music. I'm just sad that it wasn't somehow also hours longer ;) Very impressive, and hope you expand upon it after the jam!

Developer

Thank you for the kind words and we plan on it! ;)

Submitted

I really liked the writing and using real things for your art is also quite something new and interesting to see! Great Job

Developer

Thank you! :)

This was a SUPER fantastic game! The visuals and music were really good, especially for something made in just 48 hours!

A bug that I've noticed that I don't think anyone else has: I found that I can FARM Relationship Links by purposely failing and repeating the correct dialogue over and over again, at least at the section after the Stan fight.

Other than that and a few spelling/grammar mistakes, this is an excellent game, and I look forward to seeing a completed version in the future!

Developer

Thanks for the input my man! 

Submitted(+1)

WOW. This is super duper ambitious. I absolutely want to see a fuller version of this!! I'm following you so I don't miss it!

Developer

Ahhh thank you! We'll try to not disappoint :D

Submitted

This is hilarious. We love the music!

Developer

Thank you very much! :)

Submitted

Looks really interesting. What kind of materials have you used? I think I can see wood, cardboard & paper? Have you arranged the backgrounds and took a photo, or did you find a way to digitize them via scanner? I know I can scan a lot of crazy stuff with mine, as long as it has a flat surface - but honestly, never tried except for my artwork on paper.

Developer(+1)

We took pictured of them, using a blue background to chroma key out for the smaller sprites and took full photos of the backgrounds then cropped it to the screen resolution(though if we do something like this again, we might need to try out a scanner). And you pretty much have all the materials down!

Submitted

Love the papercraft style and ambition of this project.

Developer

Thank you very much :)

Submitted

My wife liked it very much. Design is awesome.  Sound design is awesome awesome. Hope to see you in GMTK video.

Developer

So sweet! <3 We're glad you two enjoyed it :)

Submitted(+1)

One of my highlights in this jam! <3

Developer(+1)

We're glad to hear it! <3

(+1)

You guys! This is so funny and creative! ♥

Developer(+2)

We appreciate it a lot! :D <3

Submitted

Just wow...

The storyline goes very well for the 48 h limit and the cartoony style fits so good. I'm sorry for you not finish some other mechanics.

Bugs I've seen:

  • In combat, you can attack dead enemies (at least in the cave)
  • Some texts are getting out of paper

To make the game better-looking:

  • In dialogues, it would be better if the speaking character was highlighted (by making him slightly bigger or lighter)
  • To have something to do besides the main storyline (shopping, chitchats with random NPCs, ...)
  • Making the combat more interesting with consumables and gear

I would love to see some updates after the end of the jam ;)

Developer(+1)

Thank you for the kind words Jindmen! :)

I'll check out those bugs and I appreciate the suggestions. We're planning on adding more paths to the game as well with npcs, so hopefully that'll help!