This is actually a really interesting puzzle game, although I will say that it took me a while to figure out quite how the sponges would interact when you pushed/pulled them (since it changes depending on which direction you do it from, what state the sponge is currently in, etc). Some tweaks to the graphics to improve the visual clarity might be all it takes to take this from a good game to a great game :)
jkimmyboi
Creator of
Recent community posts
As an enjoyer of both the TD and bullet hell genres, this tickled all the right spots. I had lots of fun getting massively overpowered, but still having some challenges to look forward to with the wizard battles. Perhaps it would have been nice to be able to use excess power to make battles a bit easier? Art style was very nostalgic, would've appreciated a bit more idle music. All in all, a very solid submission!
The neon aestheics are super cool and something I haven't seen before. The switching mechanic kept me interested to play through the whole game :) I liked how the respawns would always be very nearby where I died and very fast, so it didn't feel too punishing for making mistakes. The overall ambience was chill but the confetti at the summit scared me :( hahaha
The execution for this game is top notch. I love the art style, the flavour text on the transition screens, and it was so satisfying throwing my colleagues around. I did find that in some levels I almost boxed in certain pathways, so it would have been nice if there was a way to restart a level. All in all, amazing job (pun intended)!