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sukuisoko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #41 | 3.400 | 3.400 |
Innovation | #48 | 3.229 | 3.229 |
Audio | #77 | 3.000 | 3.000 |
Overall | #83 | 3.034 | 3.034 |
Graphics | #118 | 3.000 | 3.000 |
Theme | #139 | 2.543 | 2.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/redlaserbmBTD/sukuisoko
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Comments
Neat puzzles. Nice style.
GREAT GAME!!
challenging puzzles. I couldn’t finish the last one. but kept coming back to try :-)
Entertaining piece of puzzle game. The game is bit challenging as well.
The floor can be a bit brighter for clarity.
I like how you add devlogs to your page too, just like me. The undo button is also neat as well, but having a limit steps of undo does help.
Im stuck at Lv 5
Nice submission
This is actually a really interesting puzzle game, although I will say that it took me a while to figure out quite how the sponges would interact when you pushed/pulled them (since it changes depending on which direction you do it from, what state the sponge is currently in, etc). Some tweaks to the graphics to improve the visual clarity might be all it takes to take this from a good game to a great game :)
Great entry! This is a super solid puzzle game with a cool premise and it incorporates the theme well. Props to you for getting so much done in a short amount of time and even including a tutorial. I thought the sound that plays when you finish the level was really satisfying!
Nice game 👍
A very nice puzzle game! Great art and mechanics, plus I enjoyed the music. Good job!
Wow, such a cool game. I had lots of fun playing this puzzle game. Very innovative twist on Sokoban. I really liked the tutorial and the level design. Difficulty of levels increases gradually and you learn on the way new tricks on how to solve the puzzles. The undo button is also great and helps a lot.
Some minor things you could improve are adding sound effects (especially when you squeeze and unsqueeze a sponge) and maybe a nice tween / animation for the sponge squeeze. And something very minor: Think about the buttons you use. I think ENTER / SPACE (for pulling) and BACKSPACE (for undo) would have felt a bit more intuitive. And keep in mind that some people in strange countries (like myself :)) have QWERTZ keyboards. So Z is not always the best choice, or add also Y as a possible button to it.
Congrats to this great game!
That was a ton of fun! Made it to level 12 and only stopped because I want to try all the games :)
I like the Sokoban twist, but it was difficult to understand how the “deform/regenerate” mechanic truly works. I struggled with level 5. The look and feel of the game is good, and I think the mechanic is clever.
I suspect the game could benefit from level 5 being pushed to much later as this is a consistent "strangle point" for new players. Some players don't struggle, and this difference of experiences is probably because while the level can be solved in few moves, taking the strategy of immediately solving the bottom half of the puzzle and then trying to solve the other counter-intuitively puts the player *further* away from the intended solution for reasons that could be difficult to grasp at the early stage. My fault for not putting the level that looks like a smiley face before it lol.
Clever game, always enjoy these puzzle games, great job
Nice game !
Really good work! The puzzle design is great and music is pretty good too.
Cool concept! The level design is really well done, thought the puzzles were quite challenging! Glad there is the detail of an undo button instead of restarting the entire level. Like the chill music & squish is cute :D
I gotta start reading directions. I didn't even realize there was an undue button and kept manually undoing all my moves when I had to lol
Very interesting puzzle. Amazed that you made 22 levels! Well done!
I agree with ggjnez but once I got the mechanics it was pretty cool.
Good
I didn't like to mush the help. I think interactive help, with visual examples, makes it less boring. but in general I liked the idea of the game.