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joan_the_narc

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A member registered Jun 06, 2020 · View creator page →

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Thanks checking out my game! Here's a little instruction manual :)

Controls: WASD to move, SPACE to jump/plant

Bean man is a humble bean collector. He makes his beans by jumping and driving a seed into the ground. If he lands on a plant, he'll jump again, building his COMBO and bringing him great joy. COMBOS allow Bean man to plant many seeds at the same time. With a big combo and some patience, he can fill the field with beans as far as the eye can see.

Rumor has it that you can sometimes even find an aberrant Magical Bean with untold power...

Thanks for playing! I was going for a more ambient, goalless, farming simulator. If you actually meant you didn't find any gameplay, then I don't think I made it very intuitive what to do. The gameplay revolves around jumping (space) on the ground to plant a bean. If you land on a plant, you can chain jumps together and build a combo, which will allow you to plant more beans when you eventually hit the ground. Sorry a lot of this went unexplained in the game itself.

The mini map is so cool. Ends up being a game about trying to learn the patrol bot's route and trying to guess when it's safe to run past exposed areas or walk into potential dead ends. So it's almost like each time you play, you're playing as someone who studied for their heist just a little harder each time.

Great showcase of the theme. Really cool and unexpected that reverse frogger would end up becoming a rhythm puzzle game. The frogs are adorable and I love the beat meter. Very simple, but it still ends up being quite tricky. Doesn't overstay it's welcome either, the last level was about as far as I'd want to go with just the mechanics presented. Would love to play this with music!

Very fun for those that like to puzzle their way though the optimal turn in card games! I would usually spend 5+ minutes thinking through each day. Lot of really interesting decisions on how to best sequence your actions to give you the best chance of leveling the stats you want. The more I played the quicker I was able to tell what quests/actions were useful to me and which I could ignore.


I wish there was a little more clarity about how certain actions would effect the health cost of cards and I wish the action cards were also a little more visually distinct so I could get a better idea of what they did at a glance, but overall a very fun experience.