This is a very good game. From brilliant idea and simple idea, to cute simple graphics, to gameplay that unford every level a bit more with every fail and try. I seems very polished for a 48 hour jam, I like that. This surely has a potential to be developed further, if you like to. Good luck!
Play game
Forward, Frogs!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #171 | 4.042 | 4.042 |
Overall | #208 | 4.097 | 4.097 |
Presentation | #213 | 4.375 | 4.375 |
Creativity | #721 | 3.875 | 3.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the river instead of the frog
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Add a few more levels & complementary mechanics and you would have no idea this was built in 48 hours. The game is perfectly polished, looks great and sounds snappy.
The game is perfectly clear and the difficulty curve is well tuned making it super easy to pick up and just keep playing. I also like that there are clear moments of puzzle solving, where you must speed up a river early to anticipate a frog much later and more chaotic, reactionary moments.
All of this makes for a great submission!
Fun reversal of the “frogger” concept that requires a nice balance of strategy, timing, and mechanical execution to get right. It’s a lot of fun to juggle between all the different frogs that need to be safely escorted, making sure log-borne frogs will be able to jump to the next log safely while also setting up previous streams for latecomers. The presentation was also really charming and well-done – I particularly enjoyed the concept of having frogs hop on the 4th beat, which is both a great way to communicate the timing of the jumps as well as a way to add a rhythmic beat to the game that almost makes it feel a bit musical.
Very cute art and well crafted puzzles. The difficulty really ramps up in the later levels.
Really clean presentation and UI! Feels like a pretty complete package.
It's a kinda cool game, the rythm part of it is amazing, it could be extended, well done! Can you also play my game please so I can get feedbacks!
Very pretty game! Also liked the rythm component to it!
Nice game! I gave up at level 8 but i really like the concept. It would be cool to see the beats part of the game expanded a bit more, maybe having platforms that deactivate on certain beats or having different colours of frogs that jump with different rhythms. Overall, great job!
Thanks for your nice review! We had indeed planned more mechanics.
We'd also thought of the deactivating platform, we envisioned it as a lily pad that would go underwater on every 8th beat. Another idea was to have frogs coming in from the bottom as well, although I also like your idea of differently colored frogs jumping on different beats!
However, on the final day of the jam we didn't progress as fast as we'd hoped, so these additional mechanics unfortunately didn't make it in.
Nice idea of rhythm mechanics and presentation at all. This one needs to be packaged into a full game
Great execution of providing a twist to a well known classic arcade game, with great level design - I was raging on level 10 for a good 10-15 minutes. Could maybe use a background track.
Great showcase of the theme. Really cool and unexpected that reverse frogger would end up becoming a rhythm puzzle game. The frogs are adorable and I love the beat meter. Very simple, but it still ends up being quite tricky. Doesn't overstay it's welcome either, the last level was about as far as I'd want to go with just the mechanics presented. Would love to play this with music!
Leave a comment
Log in with itch.io to leave a comment.