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TITANFALLOUT 2142™'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #32 | 3.667 | 3.667 |
Audio (Does not apply for Physical Games) | #40 | 2.714 | 2.714 |
Overall | #45 | 2.952 | 2.952 |
Fun Factor | #45 | 2.762 | 2.762 |
Originality | #49 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
sounds from freesound.org
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Looks great but unfortunately it's too hard to hit anything. I'd really like to see what this game would be like with a more complex level with some cover, because the actual controls/game feel is pretty nice.
I like the immersive cockpit view and it was great exploding a crowd of soldiers, but I didn't manage to get anywhere other than dead. It's just too difficult to avoid the enemy fire, and also seems to be impossible to take them down at a rate that makes their attacks less of a threat.
Probably should think about renaming it to TitanFallOW!t ;)
The imersion of the cockpit view is really the game's strongpoint, and i also like the modeling in general with the mech design, cockpit design, and even the tiny footsoldiers.
Controls take some time to get used to but once you get the hang of it they feel solid.
Sadly i feel where the game has some issues is the difficulty balance, there dosen't seem to be much you can do to take down the enemy mechs, you can strafe around to avoid some fire and shoot back but whenever they spawn more you get outnumbered and outgunned pretty quickly.
Just funny sidenote, why this Ow sound ! :p
Now with that said and jokes aside, i still like the overall concept, and the presentation shows a lot of care, and the gameplay itself is already quite solid :)
Fun to be inside the mech as the pilot and I enjoyed the enemy death animations .
It took me a moment to understand the healing but I like the idea that it makes you blind while you crouch down and get health back.
Love the cockpit perspective and the mech controls are really tight and well done. I think you could make something fantastic if you expanded this idea!
Cool immersive cockpit view! Lots of great effects and very satisfying to explode all those little people :D Love the in-world UI too!
Great work
Thit is a beautiful game.
Impressive that the radar at the bottom was accurate to the enemies positions above. It wasn't necessarily useful since everything on the mainscreen was already clear, but on a bigger map that might potentially be very useful. Otherwise, it was a neat but pretty overwhelming game.
Really cool graphics! Good job!
I could barely make a dent in the enemy mechs, but I love the idea of a first-person bullet hell game.
I love the visuals ! but this is wayyyyyy too hard, I need more time to appreciate.
I liked the extra monitor for crushing, that was a good plan.
I think they idea was good.
Ow