I didn't know that Unity does not properly support 64x64 resolution on WebGL. So in pc build, you will see proper 64x64px resolution but for some reason, WebGL is rendering in 640x640. I know how to resolve this issue today, but 20minutes before the submission end I didn't even know that this was happening ;/
JohnyGubbins
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A member registered Jul 28, 2017 · View creator page →
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