Fun little game! Very challenging...
JonasKnochelmann
Creator of
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I really liked the game and plan to continue playing it. The only complains I have with the game are easily remedied: I found myself trying to dodge pickups (Orb things) like they were projectiles when I saw them out of the corner of my eye, perhaps the visual design of the pickups could be tweaked slightly? I also have to comment on the controls, though I see many others have done this already. Particularly, switching weapons is very difficult. Maybe the mouse wheel could control it as well as shift? A key-binding screen would solve the control problems, but I understand that is difficult to implement. The game is a lot of fun though, and the art is spectacular. Keep on developing, I'm excited to see where the game will go!
The game is quite fun and the art and animation are impressive considering the limited time. However, the behavior of the enemies (moving straight towards you) would normally encourage crowd control tactics but the inherent design of the game makes this impossible. The mechanic is good, but it could use enemies to match it. Perhaps the shooting ones could stay a certain distance away from the player and the melee ones could wander towards the player less directly. But overall I had a genuinely good time playing your game. The concept definitely shows potential that you should expand on in the future.
The concept is mindbogglingly amazing! There are just 2 problems. 1: The controls and physics are a bit wonky and sometimes push the player into the dimension they cannot see. (This makes physical sense, but is confusing in this context.) 2: All of the platforms look exactly the same, that combined with the already confusing nature of the game makes competent navigation nearly impossible. I get the draw of an abstract art style, and it even looks quite beautiful in this game, but something as simple as different colors and patterns on the platforms would make getting your bearings so much easier. But, I am still in awe that you managed to pull off something like this in 48 hours. Well done!
First off, no there is only one enemy type (I was in a Game-Jam, so I didn't have time) Second, your idea about regaining energy faster when you are near missiles or enemies, is great. And if I re-visit this game in the future (With more time) I will definitely add it in.
Overall i'm glad you enjoyed my game!