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Advice on games that are too repetitive

A topic by Bane_Star created 54 days ago Views: 973 Replies: 4
Viewing posts 1 to 3

(This is the machine translation. My English iv very poor.)

In the later stage of the game, the repetition is too high. It feels that there is no need for so many floors for transition before DOLLMAKER. I hope there is a boss every five floors. Then new floors and bosses will be added in the subsequent updates of the game.

according to the homepage there are going to be 10 bosses total: "The plan for the 'final' version of the game is to have at least 20 tilesets and 10 bosses." Because of that I think, and hope, we will run into bosses more often, as the game approaches completion. Remember that: "This game is in early access". This can also be read on KD´s homepage.     

I know the follow-up update plan of the game, but the repetition of the current version in the later stage of the game is too high, and there is a feeling of deliberately extending the game time. Why not start with a short and concise game and add new content later

Deleted 48 days ago
(+1)

What's the intended way to play this game? I cant get out after get in prison

(1 edit) (+1)

There's a few ways to get out of prison, the simplest is to do everything you're told to do and be obedient, eventually you're allowed more freedom and can look for an opportunity to get to a ghost or to a shrine to get help with your bindings. But it's also quite possible to end up in an unwinnable situation once you're stuffed in all the bondage the wardens can fit if you can't find a shrine to pray to or can't get something crippling off at all.