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Mini game is good but lack variety

A topic by Jones_Bond created Sep 03, 2024 Views: 982 Replies: 4
Viewing posts 1 to 4

I like the cleaning game. The head you control seems to match the hitbox which is very important in any bullethell inspired game, and it´s great that you have arrows guiding you to the goals, else it would had been a nightmare.

But, I do not like it enough that I want to do it as much and  often as the game encourage. Even with the rewards, and my equipment dragging my character towards the ditch + the possible punishment you get for not cleaning. After doing it 10 times I got really sick of the minigame, and only did 1 or 2 per level, sometimes skipping it entirely. I think there should be fewer ditches per level. Either replace them with something else for variety, or make the fewer ditches matter more. The cleaning game becomes even more monotonous, after you cleared the dungeon, and you go for your second, identical(except for other layout) run. 

I do like that the maid gear assists with the minigame in various forms. I hope you will use that idea with other aspects in the game in the future by implementing other outfits. I do not know if it is a bug, but after I got the full set, none of the melee enemies, except robots, wants to get near Eliza and apply bondage gear. I do miss an option to remove the gear, or some of it.

I understand that this is a very early version of the game, so maybe you already have these changes in mind, but I do think it would improve the game.

I also feel the same with about the untying minigame. I thought it was okay for a short while, but quickly got sick of it, and turned it off.

Developer(+1)

thanks for the detailed feedback. I agree that there's some need of more variety in the game in general, especially with the cleaning minigame. but how to properly do that remains a bit of a vexing question.

Thanks for replying.

I hope I did not come across as too negative, but if I listed al the things I liked then my feedback would have been too long.

Regarding variety, maybe you could let the story help inspire you? Whoever captured Eliza seem to want something from her, and the dungeon/facility Eliza is in is a big mystery, so there are a lot of unknowns to elaborate on. The same goes for the world in which the game takes place in. I do not know how much or little it deviates from our own. So, there is a lot of creative freedom for you to make up stuff, like making bondage themed things and events a more normal part of the world, that could fit the setting for whatever direction you want to steer the game towards.

For instance: Do the captives have other tasks for Eliza? Maybe Eliza has to capture other captives, who have gone out of control or is trying to flee. There could be challenges which Eliza had to complete with certain restrains, like jumping over wires with her ankles tied together (I would not mind more bindings however),  and that could be implemented into a minigame.  Maybe they want certain “other services” they want her to perform. How clean or dirty you want to be with this game is up to you of course. I personally prefer the more light-hearted approach to bondage in games, like DID-napper do, but I am not the developer.

An important thing for me, when I play games that align with my kink (bondage), is when the game “rewards” the player with bondage content, like pictures, scenes etc., for playing well, for making progress in the game. Right now, we only get the bondage part of the game by messing up, whether intentionally or by mistake, and if we do well, we get little to none. I find it much more rewarding to play these sorts of games, when I know that by completing the challenges and making progress, more options will open up (also more kinky options), compared to bondage-themed games, were the only way to get to bondage content, is by messing up and going for game over, or going for a game over like status.

The player does get something after a run, like outfits and restraining gear obtained, but I think it needs more. The “save area” have 4 rooms, and more could be implemented, so they could be used for more after each run. Maybe a place where you can get quests, exchange excess loot, and maybe get upgrades or a room for playing around, maybe the woman you can talk to, could get into the fun, after enough successful runs. I would like for scripted events, like a cutscene, to appear while you make progress in the game.

I do not know how much time and effort you want to spend on the story part of the game, but I do like the humorous dialog and commentary you have provide so far, and I would like to see more of that. And it might help inspire new gameplay, and give ideas to what to do with the game in the future. 

Must agree, the mini game gets so tedious after the first couple times I just couldn't bother to complete them.

Besides that, nice game though!

Wait, DOES the maid gear assist with the cleaning task?  The only change I've noticed in the minigame itself is that after equipping sever al maid items (I think the visor is the one that did it), I'm partially blind in the minigame and have a hard time seeing the arrows to the next broom.