I win!
Joon
Creator of
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202 seconds!
pretty fun, though wish the character was faster. also kept picking up towers randomly, and didn't see any point to go further away from the castle since towers die so fast (and healing them doesn't make sense since 1 stone gives you either 1 tower hitpoint, but healing the castle gives you a full new tower.
Hi,
We've hooked up Bulter to our Jenkins server, and it pushes an automated build into our private (password protected) itch page for playtesting and QA.
Currently, builds are about 1GB, and it looks like patches are calculated locally and often less than 1% of that actually gets transmitted. On average it's probably 10 to 20 times a day during office hours.
I think the likely answer is that this is so little on the scale of the entire itch.io domain, that it doesn't matter. Still I want to make sure we're staying with in terms of use, and general acceptable policies, but I couldn't find any hard numbers on that.
Are there any limits (reasonable, ethical, legal) I should be aware of?
there's a bug (or cheat) where the well irrigates a farm even when it's not done building. I did have a mining camp, but it had 0/15 stone and still irrigated a nearby farm.
love the game but I very often get stuck in the death-loop when 2 or 3 skeletons have just entered my encampment and repeat-slaughter my villagers which then causes them to starve.