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Josef Reif

14
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A member registered Sep 29, 2020 · View creator page →

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Recent community posts

I've actually never player Dixit before, but I definitely see the similarities! As of now the amount of cards the answer-player can show is left up to the player, but I highly recommend showing multiple cards so that the guessers can make connections between them. This might change the more we playtest it though.

I noticed that there were some UI elements that were meant for mobile that appeared while playing, as well as some issues with the main menu refreshing. I was also a bit confused when I tried moving to the left as it seemed like an open area I could move to but kept getting reset back to the house.

I did, however, love that you guys made this into a more cozy, narrative platformer rather than the usual hardcore platformers that are released for this genre.  Fun take on the genre, there seems to be a lot you could do with this!

This is an awesome concept; and I loved the fact that even the combat was somewhat narrative driven! I'd love to see more of this!

This was a lot of fun, and I always love a good pirate theme! I feel like some directional controls for attacks are needed at times as the skeletons will be just to the side of where I'm facing. Also, with attacks being tied to left-click it would make some sense. Looking forward to future updates on this!

That first promotion really was a lot of work! I almost gave up since I thought the only thing available in the shop was the "outsourcing work", but once I finally got promoted to Software Engineer it started picking up a bit more. However, I really enjoyed the art style and theme of the game! It was really cute! 

As a QA tester for a 4x game, I really wanted to try this one out! The procedural generation worked well; and there was a lot of uniqueness to the tile placement. It was however, really difficult to navigate the menus and get an understanding of the game for quite some time. I'm definitely interested on the future of this!

Thanks so much for playing! :)

And thank you for the amazing 3D artwork! :)

Loved how you guys used the theme to transition from a point-and-click to a platformer! Uniquely enjoyable!

A vampire dating sim is a really fun take on the theme! Also, I need to just take a moment to be in awe. You all did an amazing job on this!

Love the art & design! The mutations and world building themes in this are very cool!

This is really cool! I like the idea of being able to create a little pocket dungeon. This would be great for a quick game on the go or a spur of the moment campaign.

Drag Mouse Left Click plants on to the game board. Hold Left Click on top of plants to heal plants.