I've actually never player Dixit before, but I definitely see the similarities! As of now the amount of cards the answer-player can show is left up to the player, but I highly recommend showing multiple cards so that the guessers can make connections between them. This might change the more we playtest it though.
Josef Reif
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I noticed that there were some UI elements that were meant for mobile that appeared while playing, as well as some issues with the main menu refreshing. I was also a bit confused when I tried moving to the left as it seemed like an open area I could move to but kept getting reset back to the house.
I did, however, love that you guys made this into a more cozy, narrative platformer rather than the usual hardcore platformers that are released for this genre. Fun take on the genre, there seems to be a lot you could do with this!
This was a lot of fun, and I always love a good pirate theme! I feel like some directional controls for attacks are needed at times as the skeletons will be just to the side of where I'm facing. Also, with attacks being tied to left-click it would make some sense. Looking forward to future updates on this!
That first promotion really was a lot of work! I almost gave up since I thought the only thing available in the shop was the "outsourcing work", but once I finally got promoted to Software Engineer it started picking up a bit more. However, I really enjoyed the art style and theme of the game! It was really cute!
As a QA tester for a 4x game, I really wanted to try this one out! The procedural generation worked well; and there was a lot of uniqueness to the tile placement. It was however, really difficult to navigate the menus and get an understanding of the game for quite some time. I'm definitely interested on the future of this!