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Joshtek

13
Posts
3
Followers
9
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A member registered Nov 01, 2020 · View creator page →

Creator of

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There is so much to like about this game. The menu screen is top notch and fits in well with the theme of the game. The story and instructions are nicely integrated into the game. The graphics and audio are well done (the voice effects reminded me of Stray and it really fits) and the stats at the end were handy. The challenges add to the game's re-playability. Definitely the spookiest game in the contest - nice work!

The main area for improvement would probably be with the timing of text appearing. It sometimes seems to take too long to show up, making t hard to read - maybe the issue is that if there is are multiple pieces of dialogue it won't make the first appear until all have been spoken. Also, there are some spelling mistakes (like finally rather than finely).

 I look forward to seeing what you post in the future to itch.io (or the the Click site that I help run at create-games.com called The Daily Click if you decide to post there).

A simple concept nicely executed. The perspective effect and background music really added to the experience. Using the score as health was in interesting mechanic, but it did mean that at the end if I died I didn't have a perspective on how well I was doing compared to a previous game. I look forward to seeing your future games on itch.io (or on create-games.com if you decide to post to The Daily Click).

Thanks for the explanations. I look forward to seeing your future games on itchi.io (and create-games.com if you decide to post them there)!

Hi, thanks for making this game. I liked the art and music. There was some variety in enemy movement and attack patterns which was good. It felt somewhat Halloweeny. It could be improved with better sound design and a save or password system.

Thanks for making this game! t was well presented menu with nice art and good music choice, and some nice touches with the pumpkin and transition. The gameplay also has nice art which is very coherent and fun (and adorable!). In the game everything seemed fun, but due to a lack of in-game instructions it was initially not very clear what I was supposed to be doing. Fortunately, when I went to the game page it gave some instructions and the general concept became clear, although it isn't noted anywhere that cauldrons give power-ups. Once I figured out the gameplay mechanic it worked out quite well - the idea of competing for candy by knocking on multiple doors and trying to get the sweets first is a fun and novel concept that worked out okay. The hi-score elements adds some level of replayability.

Hi, thanks for sharing your game. From when I saw the icon for this game I knew that some work had gone into the artwork. I like the art style, and it all seems cohesive - the pumpkins are super fun, and the game is generally quite charming. The in-game instructions were handy, and let me get straight into the game although I don't think it ever explains double jumping is allowed. The programming was a bit iffy, with odd collision detection and objects only falling off screen and then falling further once you move and if you run into them enough times to run out of health the game just goes into an infinite loop. I'm not sure quite sure where the challenge is supposed to be because as you can easily shoot the wizards but they don't shoot back.

Hi, thanks for making this game. I liked the art and music. There was some variety in enemy movement and attack patterns which was good. It felt somewhat Halloweeny. It could be improved with better sound design and a save or password system.

Well done, that gets you to the top of the global hi-score table (at least for now...)! Happy Halloween ^_^

Just completed the game - nice ending! This game has fun art, lots of character (including the dialogue), and an appropriately creepy vibe.

Note: It seems a bit buggy. For example, if I mouseover the bottom of the screen during dialogue it makes the sound but doesn't show the items. I also seemed to get stuck in the room with the safe and grin, and managed to somehow go off the right outside with the scarecrow and disappeared - in both cases I closed and re-opened the game and could resume play.

Thanks for posting this game. The music was creepy and it fit the theme well. The controls and goal were easy to pick up, although it didn't seem to require much by way of strategy. In terms of room for improvement, it would be nice if you got feedback when you died, e.g. telling you what your score was and how well you did.

Thanks for the feedback. I'll take it into account for future versions :)

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I loved the graphics, atmosphere, the sound and general presentation (including the mini map). It certainly fits in with the theme as well.

The jump was difficult to figure out. I can do it now I've practiced, but it is not intuitive. On the plus side, it means that when I succeed to use the ropes it feels like a victory, and it does add some challenge to the game and makes the level navigation more interesting.

While unfinished in places (poor Emily), the game does include a lot of nice touches that I don't see in some full Metroidvania clones, and so thought has clearly gone into the design of this game. The idea for the boss at the end was fun too, and that added to the variety of the gameplay.

The game is fun, and I hope that you continue to develop and polish this title to make it even better in the future. I don't think it really needs to be any longer, as it was a nice length - but it did end a bit abruptly, so it would be nice if there was more of a sense of victory after defeating the final boss.

I like that it has its own visual style. The controls are straightforward. The gameplay is basic but solidly done. It would benefit from more variety to prevent it from getting dull.