Hi, thanks for sharing your game. From when I saw the icon for this game I knew that some work had gone into the artwork. I like the art style, and it all seems cohesive - the pumpkins are super fun, and the game is generally quite charming. The in-game instructions were handy, and let me get straight into the game although I don't think it ever explains double jumping is allowed. The programming was a bit iffy, with odd collision detection and objects only falling off screen and then falling further once you move and if you run into them enough times to run out of health the game just goes into an infinite loop. I'm not sure quite sure where the challenge is supposed to be because as you can easily shoot the wizards but they don't shoot back.
Viewing post in FusionWeen2024 VampireGirl jam comments
Thanks a lot Joshtek :) sadly i have not enough motivation and time for coding better SFX and resolving some strange collisions.
It's just about the hitbox when i choose their position in the level :
There no big bug in the collisions but it's because the collision system i code is so accurate that when i don't carry a Platform Slope hit box at the good position the character stop because there is a little pixel that blocking him on the slope. If i take more time to change the position of some platform's hitbox theses collisions problem can be solves.
My slope collision system i code is based on a fastLoop named "Slope" and this system can start only if there is 1 small pixel of slope when the character walk on the slope he approching. If the slope have a too higher position : The slope colliision loop detect litterally a wall even if it's just a simple slope and so the character is blocking.
When the collision of the slope is good :
_______________
|\ | character |
|_ \_|_______________|
When the collision of the slope is not good and the character doesn't detect a slope behavior with the slope fast loop.
|\ _______________
|_ \ | character |
|_______________|
Thanks for commenting aboutthe drawing and graphic of the game : i take a lot of time on it for this gamejam and don't take enough time on coding.