Here's my post-mortem~ I'm not the type to do devlogs so this felt a bit weird but the game jam itself was very fulfilling and a very new learning experience for me. Also touched on some updates for the future~!
https://joulehuece.itch.io/boo-ghost-story/devlog/252568/boo-v2-late-jam-post-mo...
Julius M.
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The game was very challenging and difficult, but it was a satisfying win in the end, especially with the grappling hook~ :> Though I do have to report that there may need to be some limits with the grappling hook as I slung myself to the top of the tower with the first grapple haha~ >v< Either way, music & writing were great, maybe just some crisper designing of the platforming and movement next time, but the controls and abilities themselves were top notch~! :))
The game is great~! The gameplay loop of a roguelike was captured amazingly and the gimmick of reading spells and learning them as you die and repeat fits both the theme of this game jam and the game itself~ :> While there were some bugs (all of which could be fixed), the game itself was a 10/10 for me~
This is a great puzzle game~! while lacking a concrete narrative, it makes up for it with the gameplay and puzzles and the additional challenge of being able to decipher which parts of the song played on which node~ :> I also liked how the music itself became more difficult to decipher by removing singing lines and just having the jazz instruments play~ amazing game for a game jam~!