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Marco Innocenti

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A member registered Feb 03, 2018 · View creator page →

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oh, I was not disappointed at all! I liked the nice little guy :)

Luv your games, Dee! I need a post-comp with a dozen more ghosts to get!

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Nice. I haven't had much problems with the font (I'm a pixel-art maniac myself), but, yeah, you probably should revert at least to a non-italic one :)

PS: what about the mouse? Couldn't find any use for him, poor guy...

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I really dig the idea! The game in this state is obviously unfinished, as very few of the things mentioned in the descriptions are actually there. I know it's hard to code a puzzle game in 4 hours. I'll review the rating in the occasion of a post-comp revamp. (PS: how many ways to die are there?)

Nice. I was able to complete it with no hint, and I think you did a good job in keeping the pace while letting the player wander. Story mode filled in the gaps. Cool game!

Yay! I had my share of fun and nostalgia. Thanks for the nice little diversion!

I've checked the App you are using, and it's probably its limitation. I don't see an iOs app loading CPM... Something similar is probably included. The game is released for desktop only (and it works on original hardware, too!)

I'm testing it on Fuse for Mac. I know that Stefan Vogt (the man behind the Build Tools used to compile the game) launches it on Linux. 

Are you sure you are doing it in the exact sequence? Open the emulator in +3 mode, insert the CPM disk (provided with the game bundle), use the LOADER, then when CPM is loaded you swap the disc with the A1RL0CK game disc and type PLAY GAME?

I tried it now (one never knows...) and it works perfectly.

hi! 

I don’t know of that emulator, but I bet they all work the same. So try and follow the steps in the read me file (that I’m posting hereafter). Be sure to use the CPM files included or the ones you normally use. 

Spectrum +3:

Insert the Spectrum CPM Plus disk and then use the machine's LOADER feature.

Once CPM Plus has finished loading, insert the game disk

Now type PLAY GAME

You have to press a key to dismiss the intro screen

well I sure hope you had fun! This game has a sequel, with a completely different main character. Check it out! 

Do you want to be among the pioneer testers of this adventure? Write me at minnocenti@kidstudio.it  or reply below and we'll get organised.

Thank you!

Welcome to these forums.

Feel free to ask, demand, scream and rant! All is fine, until you harass people or do anything worthy of a ban (the rules are the same of everywhere, so behave!). 

Anything spoilery (in the future, I guess!) should be stated at the beginning of the post and in the title. 

Anything aimed at an adult target should be stated as well. We don't condemn any kind of speech, as long it is not offensive. Anything not suitable for a broad audience will be welcome until it breaks the common rules of respect and good will.

Who decides what's offensive or unworthy? Well, basically me. So if you find anything you don't like , be sure to DM me at minnocenti@kidstudio.it.

Is it not?

Play all the games, rate all the games but, especially... HAVE FUN!

I love you people.

You can go horror quite easily with such a premise. Like: you get back home after a "nice" day of work and you find that your family, the kids, other half etc, they do act creepy or (worse still) slightly different from how you are used too. Strange look in their eyes, strange way of speaking, they sit in different positions at the dining table than usual and so on. We could go straightforward (body-snatchers, anyone?) or imagine an unreliable narrator (i.e.: you are the one that has changed instead of the family). Very much Twilight Zonesque, imho.

I rated this game very high (5*), because of the atmosphere, brilliant dialogues, classic whodunit (with the all-people-in-a-room ending) and social commentary. But I forgot about the graphics, which are simply superb. This is a commercial game, period. Great, great work.

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Superb writing and narration, original script (this could work on a theater play, I guess). As I'm not a re-player, I will eventually never find the good ending. But this doesn't mean the rest of the world won't like it (evidence on the countrary, I might say). Another step into character-driven IF and a new technical solution.

A single nitpick for eventual further releases: It doesn't look like having more than one feeling switched on does something (like being sad AND angry), so maybe the choices should be mutually exclusive.