I see, that's fairly confusing. Good luck with the game sales.
jsrodman
Recent community posts
In the meantime I did some more digging and found this weird fact: https://community.spiceworks.com/topic/1961503-solved-windows-10-chm-help-files-...
I didn't have this checkbox so i moved it off the NAS drive to my SSD and .. boom the content appeared. What a travesty windows tooling is. Don't tell the user anything, just show a blank page "for security".
Any suggestions on how to type £ in vice?
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Well i ended up making a customezed keymapping in vice/vic20/gtk3_pos-pound.vkm with the following snippet
##################### # |Bit 6|POUND| * | ; ] | / ? | S_R | = | A_UP| HOME| sterling 6 0 8 # make pound available on F10, because it's not typeable otherwise F10 6 0 8
the last two lines were my addition. This lets me play the game on [;'/ to move, ] for stairs, \ to attack and F10 to run. There's probably a more natural mapping but this allows the minimum of changes for any other games and programs.
However, the game itself is .. impossible? A typical fight (which doesn't appear to give any feedback until it's over?) costs about 5 hit points, or half my health, and gives around 0-3 gold. Healing costs 50 gold. So I'm just running out of money fast until broke and then dead.
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As for Realms of Quest II (2), it seems the second version, written "Realms of Quest II +" is capable of saving to the floppy image, so it's probably the one you want to use. The first one thinks it should save to tape, and the "mega" version doesn't seem to have a save.
(Edit: Joke's on me, I can't figure out how to load in Realms of Quest II +. Just use the version from Realms of Quest IV disk B)
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Realms of Quest III has the same problem as Realms of Quest 1: no money.
Also the "Quit game" feature should probably be able to be disabled. It's much to easy to fumble into when trying to leave town. Probably hide it under ctrl-shift-Q or something.
If possible it would also be a good idea to instead of making the menu a triple-toggle, make it three areas. "training grounds" "shops and inns" "character menu" with run-stop or something going back to the top level and/or exiting.
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Oh, and the PDF could use some info on how to load up the collection.
Put Disk B (or side B) in a drive.
LOAD"*",8 ... RUN
If your vic20 is unexpanded, this should bring up the menu. At least in Vice with expanded memory, it generates a messages about rebooting with unexpanded configuration, and then you have to do the LOAD and RUN again.
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Any hints on finishing Realms of Quest 1? On level 6 of the dungeon I can't find stairs down. I've tried walking through all the walls. None of the spells seem relevant. Could there just be an edit error in the maze walls? ( Edit: Seems the manual fooled me by talking about 1-6 chosing the spell power. Instead it chooses the set of spells )
Given the 633KB cart, converting it to d64 is probably a large project. For starters, you'd need to slice it up among like 6 disk sides, and depending upon how elements are used, you might need to make major changes to the game logic. Even a d81 might be hard with inserting disk read logic everywhere and changing the memory use pattens.
In short all I'm saying is it's a lot of work.
Unasked-for suggestion.
Consider using webp for images and opus for audio, and something like webm for animations in the future. Opus for audio is the easiest swap over mp3, being both higher quality and smaller. webm over animated gifs is also pretty easy, at least the way you're using them for full screen animations. webp probably needs a bit of testing as it has a higher cpu cost, so on the slowest systems could add lag, though the faster load times on rotating disk for the oldest computers might completely erase those costs.
These changes would shrink the 3.3GB current footprint to less than 2GB which would decrease costs for everyone inlcuding you.
Definitely not worth it for this game at this point.