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Antsy Alien Attack Pico's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.457 | 4.457 |
Completeness | #2 | 4.571 | 4.571 |
Linux compatibility | #3 | 4.571 | 4.571 |
Presentation | #3 | 4.571 | 4.571 |
Implementation | #3 | 4.429 | 4.429 |
Intention | #8 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome entry. From the art, to the sound, to the controls and I'm guessing shaders, everything seemed really well put together here.
I couldn't really tell which power ups were which. It also wasn't clear to me why sometimes I would have 3 or 4 bullets and then it would get reduced to 2. I am guessing it's because I took damage, but I'm unsure where that is indicated.
Overall though, a really cool project!
Thanks for playing, glad to hear you had fun π
I did want to better communicate what power-ups did to the player, but exhausted the PICO-8 token limits and had to sacrifice that idea π₯ But I agree, it would have been better to have clear messaging as to what the effect of power-ups have and what downgrades happen as a result of taking damage ποΈ
A stand-out submission this year. Great work on nailing your concept early and iterating on its core design in a bunch of interesting ways!
The game as a whole feels at once tight and focused while also taking the time to explore different expressions of the game's core gameplay.
It would be nice to have a reference for which powerups are which, and I found the countdown on some missions to be a little confusing since it's counting down something that's present in other levels, not the thing that's unique to that level.
As always, it's great to see submissions with source code.
Shipping the AppImage as a loose file means that it can't have exectuable permissions when downloaded. Your non-AppImage Linux build does have executable permissions, so I'm not going to mark you down on that, bit it's worth keeping in mind for future builds/projects.
Glad you enjoyed the game, and thanks for the feedback π
No worries ^_^
Saw some of your posts on mastodon, you really put some sparkle into pico8 with this. Well done.
Thanks you for taking the time to play the game. I did enjoy juicing the game π
Congratulations for being 2nd of 47 @ linux game jam 2023!
Amazing quality, good job! I have a few nitpicks such as not being able to pause or the game being a bit too long, but overall it's still really great, fun minigames and satisfying effects & audio!
Thanks for playing; glad to hear you enjoyed it π Iβm surprised you think the game is long but delighted that you enjoyed the mini-games. Iβm very pleased with how that worked out.
Awesome game overall. I like the pace of each minigame. A full game made in 10 days is admirable.
Thanks for playing, Iβm pleased to hear you think the pacing is good π I am very much looking forward to playing The Last One Wins π
So juicy. Really enjoyed this. Loved the CRT scanlines too.
Thanks for playing. I wanted to learn some juicy tricks, and I couldnβt resist the CRT shader effects π
Responsive controls. Loved the sound design and art. Very good pacing.
I personally found it a little tricky distinguishing the powerups, but still a lot of fun.
Thanks for giving it a play π
Iβm glad you had fun and Iβm pleased to hear you think the pacing is good ποΈ I agree the Power-Ups generally need better visual feedback to players. I think it is the thing I learned most about this jam, more thought is needed to communicate the intent and purpose of the game to players without them having to read the Itch page.