Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jummit

46
Posts
1
Topics
13
Followers
2
Following
A member registered Aug 19, 2018 · View creator page →

Creator of

Recent community posts

Love the aesthetic and controls! I’m on Linux and could play using wine, but native Linux exports would be cool too.

“Secret place”

(1 edit)

I found a pretty ergonomic way to implement ECS in Fennel:

Entities are Lua tables, components keys/value pairs. Systems make use of the powerful pattern matching:

(fn draw [world]
  "System which draws textures."
  (each [_ entity (ipairs world)]
    (case entity
      {: x : y : texture}
      (draw-texture texture x y))))

The “framework” is just 40 lines of glue to allow removing entities inside systems.

Obviously this doesn’t give you the performance benefits for which ECS was originally designed, but it makes implementing some gameplay mechanics easier. I originally chose ECS because I knew it would be easy to maintain (the data/functionality split makes understanding codebases easier).

(1 edit)

You can always check out https://opengameart.org or other free asset sites, they can be great if you don’t want to make everything yourself!

Thanks! Online multiplayer would only work with RetroArch Netplay, but It’s definitely possible!

Thank you!

(1 edit)

I loved the soundtrack and the levels, just wished there where more! Are the scores for the music available?

Thank you!

Thank you! The devlog is something new I tried, and it’s lots of fun!

Thank you! I knew I had to add a tutorial for this one, even though I usually put that off and forget about it :P. I’m glad to hear that the interface is usable!

Thanks for playing! Yes, I made the sprites. I guess it’s not that clean regarding copyright, but I think 5pb tolerates fan-games to a certain extent.

You’re right. I’m definitely going to add a PvP mode, although it doesn’t really map nicely because the players will have to remember some cards. (You can always reveal your cards when your opponent looks away though)

I loved the atmosphere, and the little exploration you had to do to get to the right ponds. I did manage to finish it, and I like how the storytelling complements the cozy bot a little lonely aesthetic.

Thank you! It just occurred to me mid-jam that it’s probably only fun with a decent AI… :P

Oh, I was using Beta, not nightly. With nightly it works. (Really fun controls btw!

(1 edit)

Thank you! If you like the concept but find the AI boring, maybe come back in a week or so when it’s more fleshed-out, I plan to make an actual “release” then.

I’d love to play your solitaire, but I get this error (in Firefox nightly with javascript.options.wasm_gc on):

Uncaught (in promise) CompileError: wasm validation error: at offset 26109: unrecognized opcode: 15 0

Wow, you managed to pull through! I got sick and kinda dropped it, but I’ll definitively do something like this for my next game. The ECS post was also important for me because it helped me reflect on how I used it in my game, even though I ended up changing the approach it slightly. Glad to hear that you found it interesting!

Very cool! I’d love to see more people write devlogs, we can all learn from each other and document how the games where made.

Hi everyone!

I wrote a little devlog about my preparations: https://jummit.itch.io/tic80-access-battlers/devlog/622949/pre-jam-preparations

I’ll try to document my progress in regular intervals, mostly for myself. But if anyone is interested, there is an RSS feed: https://jummit.itch.io/tic80-access-battlers/devlog.rss

(Hopefully this isn’t too much self-promotion.)

Also, good luck to everyone who is participating!

  • wires
  • road
  • waiting
  • falling down

You can try reloading the page, or press tab until the game is focused. I had the same issue on Firefox/Linux.

Thanks for playing! I really wish I could’ve made some music, but I’m not that good at it. It would’ve probably made the experience worse :P.

Thank you!

Cute game! I like that the limitation was included twice, nice idea!

Thank you!

Thank you!

I don’t know if I’m allowed to modify the game at this point, but I added it to the description.

(1 edit)

Really fun game! I found it very hard until I figured out you could connect diagonally. Then I could get to 202 by trial and error.

That’s one thing I was worrying about, that people wouldn’t dive deep. Maybe I’ll add it to the description.

(1 edit)

Thanks for playing!

Yeah, I was aiming to make it easy so completing all levels wouldn’t be too frustrating. You can still make it harder by going for treasure every time!

I thought about the same thing: I could upload the HTML export of my TIC-80 game to make it easier to play, providing Linux and Windows exports as well of course. Maybe it goes against the rules, but it would be pretty convenient.

I think I’ll use TIC80 as well, here is how to get it to the size limit:

To export, use the PRO build and use export linux|win filename alone=1. This will strip out the editors and keep the binary below 3MB.

Thanks for playing this mess! I admit the graphics are pretty unique, but they are just what I could draw the quickest :D

I just got it from OpenGameArt, I searched for retro / chiptune music.

It’s an old jam game I don’t necessarily want people to stumble over and think it’s of much quality; it’s neither finished nor a very good game.

I like the nice cohesive ambiance, and great it’s great to see an entry made in Love2D!

I didn’t expect a space text adventure to capture the cozy fall theme that well, but you did a great job!

(2 edits)

Sorry, but I’m on Linux and can neither replicate the problems on the web nor Windows export. For me it works in Firefox and the exe works with Wine. Maybe you could try the web version or download it again?