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Jungle Cat Games

22
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6
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A member registered Jun 13, 2021 · View creator page →

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Fun gameplay with a strong, simple aesthetic. Definitely a satisfying base for a game, although I kept getting caught out since the top left diagonal attack didn't seem to work.

Ah, that's def the problem then - I don't have a retina display, but I do have a really high resolution screen.

This game has a solid gameplay loop and a really strong aesthetic! The world has a ton of character just in the little space built for the jam. One thing that might be nice to add is progression through modifiers you can buy between rounds.

Tutorializing better is def something we want to work on moving forward - especially since luck is such a big part of whether you get a shot in early. Glad you enjoyed the music tho - our composer is mondo talented.

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I love love love this aesthetic! The spellcasting system was fun to play around with, and I liked the creative enemies - the whole game has big PS2 vibes. The one thing I'd say is that running back to pick up more dice every time I want to use a spell was a little tedious, so there might be a better way to limit spell usage in an interesting way.

This was a fun little puzzle game! It chugged a little, so could def use some optimization, but a solid game concept overall.

I love a good time loop game. The one thing I would say is to maybe consider eliminating one degree of randomness. Random stat boost makes the game feel a little unfocused, like progression isn't happening steadily - but random location (bounded within, say, the areas currently reachable by the player in terms of jump height/speed) really makes each run a little more fun.

This is a fun concept - I think another commenter mentioned a Warioware-type build, and I def agree. A suite of different casino games with a similar cheat theme would be a great micro-game.

Thanks for playing! Especially glad you enjoyed the dialog - that was a little something extra, along with the music and art, that we wanted to focus on to enhance the underlying gameplay.

So glad you enjoyed it! We were lucky to have a lot of incredibly talented team members to put it together - and keep an eye out, we're playing with ideas to expand the game in the future!

This was a ton of fun to play! I especially appreciated the combo of puzzle elements with trying to measure jumps and the combat system, although one thing I'd note is that the dash button had a little bit of a laggy response, which was kind of frustrating.

Super fun - although being able to chain all three moves on one piece can make some rounds really frustrating.

Great game! A really clever puzzle concept with a lot of potential iterations. Reminds me of Bloxorz!

Thanks so much for your feedback!

Thanks so much! You can check out the rest of Abbi's portfolio here.

This game has a clever central mechanic - would love to see it developed with some level design. The mechanic of moving the air supply around is a little obscure as it stands, but the exploration is fun.

Love the two-tone aesthetic! And of course, love to see our name twin!

Haha, glad you enjoyed the game!

Glad you enjoyed the space sections! (They were my favorite part as well)

We'd have loved a volume slider as well, but unfortunately GB studio's functionality was quite limited. All the more reason to use a different tool for our next jam!

Thanks so much! If you liked the art in this game, check out Abbi's portfolio here.

Thanks for playing! You actually figured out the whole functionality of the chip closet - after you get ten of them, just mouse over to the left edge of the screen and press z to return to the gasaloon.

Communicating the game's control scheme and objectives was definitely something we struggled with - but thank you for your feedback, it'll be a huge help as we move on to new projects!