Fun gameplay with a strong, simple aesthetic. Definitely a satisfying base for a game, although I kept getting caught out since the top left diagonal attack didn't seem to work.
Jungle Cat Games
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I love love love this aesthetic! The spellcasting system was fun to play around with, and I liked the creative enemies - the whole game has big PS2 vibes. The one thing I'd say is that running back to pick up more dice every time I want to use a spell was a little tedious, so there might be a better way to limit spell usage in an interesting way.
I love a good time loop game. The one thing I would say is to maybe consider eliminating one degree of randomness. Random stat boost makes the game feel a little unfocused, like progression isn't happening steadily - but random location (bounded within, say, the areas currently reachable by the player in terms of jump height/speed) really makes each run a little more fun.
Thanks for playing! You actually figured out the whole functionality of the chip closet - after you get ten of them, just mouse over to the left edge of the screen and press z to return to the gasaloon.
Communicating the game's control scheme and objectives was definitely something we struggled with - but thank you for your feedback, it'll be a huge help as we move on to new projects!