WOW! I love this art style. Making it first-person keeps it fresh. I love the feeling of the whole game—it's very immersive. I hope it gets fully developed if it isn't already.
I did find the fonts on the cards sometimes get garbled outside of battles on mac, not sure the reason for that.
Gage
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I made a character sheet that tries to hint at the rules. Please tell me if I made any mistakes: https://justgage.itch.io/block-dodge-parry-character-sheets
I've tentatively published Bog of the Worm Queen under an "Early Access" (broken) status. It's at a point where most of the points are decently fleshed out, but a lot that's unplaytested and the final (secret) area is missing. As a busy parent, I've realized it would be nice to have some help doing this.
If you're not afraid of broken encounters, then I would love to hear what you think of it so far: https://justgage.itch.io/bog-of-the-worm-queen
Things I would love feedback on:
- Do the points feel different and interesting? Or samey and underwhelming?
- Is the rain clock/corruption mechanic too complicated?
- Are the fights too easy or too hard? Too Fast, or Dragging? Too many fights, or not enough?
- What do you think of the Paths? Should they be embedded into the world? Or just character options at the start?
... also really, anything else you wish to throw at me!
I just wanted to say that this has some of the most exciting character classes I've seen in a game. I loved how they are each categorized into what kind of play style they are for. That's super helpful for new players.
My test for most systems I encounter now is, "Can you play as a Fairy witch riding a wolf?" (my wife's character she came up with), and I think this is the system that seems the easiest to find something comparable.
I also like the Druid one, which I usually play in DnD 5e, so that gave me hope that I could have a not OP version of that class in an OSR game. Tempted to try running this now that the OGL drama is in full swing.
Edit: Also, I love the death system. This is a great way to let players choose between "death makes a good story" and "I want to live forever!"
Yeah this is really fun. I’ve played around with a ranged weapon but couldn’t think of a way to not make it OP. I think your “focus” could be a good way to balance it. I think it encourages the right kind of play, namely using it sparingly and in conjunction with a melee weapon. Reminds me of how I play hyper light drifter.
They are super interesting, I've been studying them a bunch, and there's so much rich history and ecosystems. Plus, they're creepy, which is just fun.
I'm too invested in my project so far, so I've got the sunken cost fallacy to motivate me to finish anyway 🙃, but I appreciate your motivation. Despite my previous comment, our projects are pretty different, besides a decent amount of overlap with the animals. I think I can change up a few of those and be good.