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Patrick's Parabox

A mind-bending recursive puzzle game about boxes within boxes within boxes within boxes. 路 By Patrick Traynor

Mac build

A topic by netsabes created Mar 29, 2022 Views: 1,230 Replies: 14
Viewing posts 1 to 11
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Hi! 

The Mac build doesn't seem to work. After unzipping it, it refuses to open. After making the app executable with chmod, I get an error message saying the app is damaged and can't be opened.

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Having the same issue here =(

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Thanks for the reports. I'll look into it. In the meantime, you could try running the game from the itch launcher app as a workaround.

Hello. Wondering if there has been any progress on this? 

Removing all attributes and chmod'ing (as described downthread) worked for me, MacBook Air (M1, 2020)

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Thank you…and also SpaceHonk and The Finch Company…so, so much. I removed all attributes from the .app bundle and then used chmod 777 on the actual binary, so am hoping I did everything correctly, but that worked and the app opens fine now. 馃憤

Thanks, it does launch with the itch app.

Glad it works, thanks for the confirmation!

You have to chmod the actual binary in Contents/MacOS to make it executable, then you have to remove the quarantine flag from the entire app bundle using xattr. That fixed it for me.

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Go to where the .app file is in terminal and do this:

xattr -r -d com.quarantine.apple Patrick\'s\ Parabox.app
cd Patrick\'s\ Parabox.app/Contents/MacOS
chmod 777 Patrick\'s\ Parabox
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xattr -r -d ...  

didn't work for me (M1 iMac, macOS 12), but I finally got game running by deleting all attributes, using

xattr -cr /Applications/Patrick\'s\ Parabox.app 

HTH

Zip files don't preserve Unix permissions so I think DMG's are used for that reason.

On a Mac with a german keyboard, pressing "Z" for Undo does not work - instead you need to use "Y"; those two keys are swapped between english and german keyboard layouts. Wouldn't it be better to not check the key by position on the keyboard, but instead by the actual character typed?

I've just uploaded a new build which hopefully has the permission build properly set on the mac build. Sorry for it taking so long. Please let me know if it works for you!

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Actually, it seems it's not fixed. I'm not sure it's possible for it to be fixed while also using itch.io's butler tool. I'll look into it. (In the meantime, running the game through the itch.io app, or manually running commands to set the permission bit, both still work)