The correct answers are 80's analogues of the Egyptian plagues from the bible, in the order in which they happened. River of blood = orange tang, so on and so forth.
Thanks a bunch for playing, I'm glad you enjoyed it!
Love the tunes and the art. I also like that light puzzling involved with entering and leaving the houses.
Also I very much appreciate that my progress persisted between boots! Thats a nice touch for a jam entry.
I think the lighting could benefit from utilizing a point light on the character and occluders on the tiles, for a nice Stealth Bastard -like effect, but it still looks great with the pixel lights.
Nice work!
Forgot to mention I dig the pixel art. With a little variation in the tiles you could have a ton of levels to play through with varying difficulty, different plague effects (maybe the infected move away from the player? or are more apt to stumble into even more rats?) Anyways good job, I'd love to see this expanded upon.
Hey I really like this! One bit of criticism: It'd be nice to have a visual indicator of who is infected and who isn't. Maybe its already there but I had a hard time telling and resorted to just watching who came into contact with the rats and who didn't. I also think a more obvious/game-affecting effect when you heal someone would be nice.
Overall though, once I figured that out I had a fun time trying to see how long I could last. Gets really frantic when you get down to that last couple percent.
Nice job!
Hey this is dope! Has a frantic arcade feel that I really appreciate. I love the little dialog popups and wish there were more fun phrases for the people to say when they come into the scene or take your candy.
Only criticism I can really offer is that a 'you win here's how you did' stats screen at the end would make it feel a bit more complete. Great entry!
Love love love the art style of this. I wish the movement/jumping didn't feel quite so floaty, I think tuning that would go a long way toward making this feel more polished. I appreciate that there is what I think is a bit of a puzzle in there in getting the lift to go, but I don't actually know what I did to make it work haha.
Great job, you should polish this up, I would definitely play more.