Nice
Juvenes
Creator of
Recent community posts
Thank you! Letting the camera be tied to mouse movement could be an improvement for sure. Maybe allowing it to "unlock" to let you move it separately with the mouse.
Also yes, definitely a big learning experience regarding using colliders with tilemaps haha. I wish we had more time to really go in and fix those issues before the deadline.
Love the little world you built. So cute and the sound/art fit really well together. The game is super meditative and I really enjoyed it. I was able to find all of the locations except "the lookout". I probably passed through the world ~3 times before I had to give up on it. Overall, very nicely done though!
Very nicely done! The pillow mechanics and avoiding your past self are really well designed and do a good job fitting in the theme without sacrificing gameplay. The game feels extremely polished and very fun.
Only thing I'd tweak are the pillow mechanics so that it's easier to jump on a bouncing pillow and to maybe include a button to pick it up if you are around it instead of automatically picking it up.
Overall though, it's incredible you were able to create this game in the time given. Awesome work!
Well done! Music is amazing and I love the idea behind the game. The game feels really polished, especially for a week.
I had a bit of trouble matching the notes sometimes but was able to eventually figure it out. As you said below though, I think giving an option to make the keys at the bottom to light up could make the game more accessible (similar to Ocarina of Time's ocarina mechanic).
Another very minor nitpick is I wish I could move after pressing the note. Maybe I'm a bit impatient but a part of me wanted to start immediately running towards the platform after pressing the music diamond thing instead of having to sit and wait. This might just be me though!
Super impressive work!
Well done, the game feels good and is really cute. Similar to my game, yours maybe came out a little challenging, but overall nice work!
Only thing I'd change (other than difficulty) is setting the player's horizontal velocity to 0 when mid-air and not pressing a movement key so that controls are a bit more crisp.