LOVED THE GAME
Jvfzago
Creator of
Recent community posts
Some feedback, I've played two versions ago.
-The repair info is behind the item image, I can't see it unless I go to inventory and get out quickly
-I took some time to realize what's the intersection button
-Sometimes I have to use two clicks to open Journal
-Sometimes item description blocks item options
-It doesn't tell what I can use as feedback for the campfire
-The door hutbox for clicking stay in the same position even if the door is open.
-Doesn't the first house make it too easy to get the initial itens, since it gives you almost all of then?
-I the Esc menu, Esc doesn't make me back to the game
-Woukd go like stealth to hunt be a thing in the future? Like crunch and go behind?
-Icons in HUD are pixelated
-The sound for stairs are strange
-Inventory space was almost never a problem
-The campfire is displayed instantly, but the world skin gives the option to choose where to drop. Also, didn't know this is necessary to make it become wolf leather
- Bug: The bridge in the first waterfall doesn't show in the map
-It doesn't says that you have to rest to save the game passively
-What does EXP do?
-Bug: I runners out of the brain stat, I sleep than it was full, but it was still treating like it was zero. I couldn't start a fire even with everything full
-It it's only dark in sunsets and sunrises cause moon lights everything, is light a problem for the player?
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I liked the game, it's astonishing you did all of this by yourself. You have a great map but because of the first house, I already had almost all content in the delta. Couldn't test the dragon because of the bug up here. I had fun playing, was very confused in the beginning cause of the controls and the names for plants and things were new to me. I hope you have success with the game.
It's just you in the project?
What's your previous experience?
Did you use assets for most parts and monsters and other you did?
How much time in the week you give to the game and for how long have you been making it?
Do you make something like deadlines or guides to don't forget what to do and stay motivated?
Are you happy with the developing of the game so far?
Hello. I'm a concept artist in a game I've been making with a group and I got iterated in your game because it is from a similar gender, similar scope and made by hobbyst too. I played the game for a while and will give feedback in the main page later, but I would like to ask some questions about your process to make the game, my group is over scoping a lot. So just some questions:
I Really can image this like a very cool game that can be expended. One mechanic that I think that woul be awesome, would make sense and be great to resolve pratical problens would be something that says the bug X has been fixed. Like in the first roon, after you pass through the it would say in the corner: "Walls collision bug fixed". So you would no long need to try to pass trough any other wall after this. And you could like don't fix some bug, like G didn't notice, and the player would hnow that you can use it later. I really think this games could receive a inprovement and made it awsome. It could be like Stanley Parable, you trying to figure out the fourth wall secrets and mechanics, it woul be incrideble.