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Jvfzago

22
Posts
1
Topics
6
Followers
46
Following
A member registered May 04, 2021 · View creator page →

Creator of

Recent community posts

LOVED THE GAME

Hi Nouah. Yea. We are having this problem. Also the game is stuck on lvl 1, we will fiz this later. We can talk later about it, It's time since the last time we had a talk.

Right

Hi Rethuna. Your games are really funny and polished. I do art sometimes for games although I want to code but I'm still in beginning. I have a game which I did the art an year ago here on my profile. I have other arts to that can send thought Discord. Jvfzago#8572 

Some feedback, I've played two versions ago.

-The repair info is behind the item image, I can't see it unless I go to inventory and get out quickly

-I took some time to realize what's the intersection button

-Sometimes I have to use two clicks to open Journal

-Sometimes item description blocks item options

-It doesn't tell what I can use as feedback for the campfire

-The door hutbox for clicking stay in the same position even if the door is open.

-Doesn't the first house make it too easy to get the initial itens, since it gives you almost all of then?

-I the Esc menu, Esc doesn't make me back to the game

-Woukd go like stealth to hunt be a thing in the future? Like crunch and go behind?

-Icons in HUD are pixelated

-The sound for stairs are strange

-Inventory space was almost never a problem

-The campfire is displayed instantly, but the world skin gives the option to choose where to drop. Also, didn't know this is necessary to make it become wolf leather

- Bug: The bridge in the first waterfall doesn't show in the map

-It doesn't says that you have to rest to save the game passively

-What does EXP do?

-Bug: I runners out of the brain stat, I sleep than it was full, but it was still treating like it was zero. I couldn't start a fire even with everything full

-It it's only dark in sunsets and sunrises cause moon lights everything, is light a problem for the player?

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I liked the game, it's astonishing you did all of this by yourself. You have a great map but because of the first house, I already had almost all content in the delta. Couldn't test the dragon because of the bug up here. I had fun playing, was very confused in the beginning cause of the controls and the names for plants and things were new to me. I hope you have success with the game.

It's just you in the project?

What's your previous experience?

Did you use assets for most parts and monsters and other you did?

How much time in the week you give to the game and for how long have you been making it?

Do you make something like deadlines or guides to don't forget what to do and stay motivated?

Are you happy with the developing of the game so far?

Hello. I'm a concept artist in a game I've been making with a group and I got iterated in your game because it is from a similar gender, similar scope and made by hobbyst too. I played the game for a while and will give feedback in the main page later, but I would like to ask some questions about your process to make the game, my group is over scoping a lot. So just some questions:

Really cool the game, you really could develop it further to make a an awesome.

I liked this prototype too. O lot of work it would need for the game. And many things to the mechanic, which would change with you ant the map to be this large. I think this type of game needs a lot of work to make.

I liked the idea of the game. I just struggled with the movement. Sometimes fast and others slow.Also it took me a while to understand that the thermomether don't just indicates but needs to be touching a wall to be sheltered. The rest, is justified beacouse is a prototype.

Click with right mouse button. You will see options to set parameters to create new dungeons.

CyberPumpkin 2077

Let me guess. This was the secret project?

If you want, you could try to make the question on how to fix that in an Reddit comunnity, like r/gamedev.

When the charecters hits a wall, he stops moving. Just moving with you go away form thge wall. Maybe it was that your difficulty.

Decepção generalizada quando não botaram o cachorro caramelo na nota de 200 reais.

If you agree, comment or like. Maybe we can make Sam get inspired, or just see and say NO!!

I Really can image this like a very cool game that can be expended. One mechanic that I think that woul be awesome, would make sense and be great to resolve pratical problens would be something that says the bug X has been fixed. Like in the first roon, after you pass through the it would say in the corner: "Walls collision bug fixed". So you would no long need to try to pass trough any other wall after this. And you could like don't fix some bug, like G didn't notice, and the player would hnow that you can use it later. I really think this games could receive a inprovement and made it awsome. It could be like Stanley Parable, you trying to figure out the fourth wall secrets and mechanics, it woul be incrideble.

There is one other engine that you can use in your browser called GDevelop, it almost not require coding, it's completely free, focused on 2D, simple and perfect for users of Scratch who wants to use a simple engine not so limited as Scratch.

As soon as you turn the game to a HTML formart, you can.

Thaks. I will follow your advice. I was already planning to learn to use GDevelop, now I'm just tryng to learn a tool of svg editor and creator, to learn at least how to make some sprites in a style that I like.

I know almost nothing, my skills are zero and my last game was a like Cookie Clicker game made in Scratch. When I start?