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Lets Get Heavy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #551 | 3.796 | 3.796 |
Fun | #896 | 3.370 | 3.370 |
Overall | #1361 | 3.278 | 3.278 |
Presentation | #2775 | 2.667 | 2.667 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mr.Sumo needs to connect with the Weights to pick them up and finish levels. But there are obstacles which he must overcome using the weights cleverly while trying to reach the target weight. He must analyze the paths and connections he can make to finish each level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hilarious idea and really fun implementation
Interesting idea, and you managed to get quite a bit out of it. Well done :).
Creative spin on the theme, and a unique puzzler! Having to ferry weights over jumps and use weights as platforms were my favorite solutions. I also appreciate how the heavier your character is, the harder it is to jump, so you can't be too greedy with the weights. My one critique is that the controls felt a bit unwieldy at times - sometimes I would figure out the solution, but couldn't actually execute it without some struggle. Even so, I had fun with this and appreciated the unique take on the theme!
The way Mr Sumo moves is pretty satisfying with the weight and speed etc. I think it would have added to the fun if there was music and some funny SFX or something but good job for coming up with this, it's a unique interpretation of the theme!
Good idea and I liked the sumo guy, haha. I was a little confused at first with the pickup mechanic because I was holding down shift before touching the weights thinking it was going to make me a magnet or something. Didn't realize I needed to press while touching, haha. Besides that, cool game and good idea!
Oh gosh, I love this idea especially the one where you have to build platforms with weights, much brainstorming has been done for game design I assume.
This game is hilarious
Your game is very fun, well done!
Great job! Very smart to use weights that you need on yourself in order to complete the level as a platforms. Turns this into some kind of physics-based puzzle game. Wish there was sound.
You did an absolutely brilliant job ramping up the difficulty on this. I even forgot about jumping three or four levels in until it was necessary. Just really clever. A couple were a little easy -- I finished one 400kg over -- but still good design.
Yes I did the play testing on my friends and most don't play computer games so levels turned of easier than expected. Hope you enjoyed and thanks for playing.
The movement and the puzzle in this game are really smart, and I liked bouncing around as my sumo guy. I think the controls could use some work (Q and left shift felt hard to get to) but I'd love to see where this one goes.
Interesting concept! Close to Katamari but with a twist that gives the player some additional control, I enjoyed the challenge c:
Thanks a lot for playing and hope you enjoyed. I did see your stream the other day and really appreciate the feedback.
I thought it was an interesting concept. I think you could add more mechanics, such as a way for the sumo to be forced into dropping his weights. Fun game though!!!
Really creative concept with joyful presentation there :)
I was actually a bit surprised with the amount of variation you were able to work in with those mechanics. Some clever level design there :D
Very creative & very original concept. Its fun to mess around with the physics, but also made me frustrated after a while, dont worry I'll figure it out eventually, just need a little break :D
Amazing work though! Nice job!
Fairly well executed game wit ha straightforward concept. The controls were a little too floaty for my likings but overall I had fun with this. I think the difficulty could have increased a little faster and require you to use the placing of weights sooner.
Nice game and execution
This is an interesting game. It's cool to see someone else implement the mechanic of having things stick to the player. I'm a little curious about the technicals of how you pulled it off, because my solution (using Godot) was kinda messy.
I'd like to see the trade-off of more weights making you more difficult to maneuver explored further. As it is, there's no incentive to go above the minimum requirement, so the best strategy is to stick with the minimum required (plus what's needed to make platforms). It would be interesting to see some sort of reward for having more weights than needed at the end.
I agree that the level design was kinda boring. It took me a while to get the mechanics working and then realised I had 6 hrs left for art and levels combined. Thanks for playing.
I love Katamari games so his was right up my alley. Using the weights as platforms was a really fun mechanic too.
What a pleasant surprise. Good job in exploiting Unity's weird physic system to make a fun game :D Graphics & audio could use some polishing of course, but what's there works perfectly fine. Great stuff!