Ahhh... I just looked up what Pico8 is! I get it. Yeah, it's a bit big for the lo-res jam, but I'm intrigued by the Pico8 design limitations!
jwrunge
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The article is nothing technical... Just about attention to detail. https://www.google.com/amp/s/www.polygon.com/platform/amp/2020/6/22/21299451/the...
Super polished and a lot of fun! The timer and the rotations made for a really tense experience. I can see a final version of this being really good for speed runs, and it might be nice to build in some rewards or something for finishing with a certain amount of time on the clock.
I did finish with quite a bit of time left (but this is the only jam game I've finished so far!). Maybe in a final version that can be tightened up, and maybe add in some optional checkpoint rooms where you can activate a reverse thruster or something that will push the space station away from the sun for a bit and extend time that you otherwise wouldn't have enough of.
Great, stylish visuals, too. I took your advice on the fullscreen. :-)
Really really cool! Nice job.
Whoa. That got unexpectedly trippy real fast! Made me laugh. And the cool fish eye/distortion effect made me blink, so mission accomplished!
The randomness of the control changes are a bit frustrating. It would be nice if they came as a result of something else. Like maybe you have to make a trade-off--if you take this key, it'll reverse your controls; if you take this pack of extra arrows, you're going to get this (maybe less intense) image distortion.
I was a little confused about what I had to do at first, but the moment I figured out, it was a huge LOL moment and I was smiling the rest of the time I played. With some polishing up, this would be a great touch screen game in an app store!
Also, I can't imagine how much time and thought you had to put into the way the hose wrapped around things. I was just reading a whole article on the rope physics in The Last of Us 2, and here you pulled off an (albeit simpler) version in two days! Nice. :-)
As it is, I didn't have much desire to keep playing for too long--the "out of control" nature of the controls don't jibe well with my level of patience--but I think adding, say, an arrow that indicates the direction and force of the water may help better convey how your farmer will move.
Really cool presentation! Controls are just kind of frustrating, though. I think this fits Mark's description of frustrating, output randomness from his video on randomness. Some way of feeling more in control, even though this is a game that is supposed to feel out of control, is necessary, I think. I never even got to the cactuses. :-(
This is a really nice-looking game, and total chaos (which is fun!). I'm not sure I completely understand how all the members of my opposing team disappeared and I was leading them by over 100 points, but I didn't really care. I think a little more clarity on how all that works post-jam and a little polishing up, and this could be a really good game!
I had a ton of fun with this! I kept saying, "Okay, I'll move on next time I fail," but I kept playing anyway. Little tough on my laptop with a trackpad--it was all or nothing in terms of the force of my launch--maybe it's a bit easier to control force with the mouse? Or maybe I'm just bad? Anyway, a press-and-hold keyboard key to launch would be cool for after the jam!