Really fun little puzzle game that I'd love to see expanded upon. The theme of the classic "farmer crosses river" brainteaser was cute and outside of one of the explanations not being too clear ("swap to next in line" left me stumped for a little while"), I don't really have anything negative to say.
Kieran
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The controls themselves were fine once I got used to them, it's just that there's no explanation that you can walk off the sides and since you can teleport to the opposite edge, there's no reason to actually try it until you get to the levels with all four characters, or do it by accident beforehand.
Had fun playing, not usually a runner fan but I enjoyed this. Everything feels simple but polished from the use of assets to the gameplay itself. It's also nicely balanced, this is probably the most pleasant difficulty curve I've experienced all jam.
My only gripe would be the counter-intuitive controls, I kept on teleporting and wondering why moving to the side would send me back where I started, thinking that you couldn't move after teleporting, and only realized that left/right was to rotate clockwise/counterclockwise when I accidentally walked off the side and ended up on the roof.
Overall a fun to play and good-looking game, I'm a sucker for Mario Galaxy so the moment I saw it it went on my to-play list. Loved the pseudo-3D with asset sprites, especially grass, and the low-poly planets. My only issues would be that the camera and controls felt rather janky at times, jumping on enemies felt was tougher than it should and it was easy to lose track of where you were and where you had to go after jumping 180 degrees around a planet only for the camera to do a backflip as you switch planets. Also maybe some optimization issues because my computer does not usually chug this hard.
It's an input polling issue and totally my fault that I didn't catch it before submissions, but the auto-move bug happens almost constantly in Chrome and Edge, and I didn't catch it because I only use Firefox. If you can, use Firefox as the bug only happens in very specific scenarios (defocusing the game window while walking) and can be undone somewhat reliably. I left a note about the issue at the top of the description.
My bad
Edit: Miz gave the greenlight to upload fixes for gamebreaking issues so I've gone ahead and done that.
Pretty enjoyable, the movement is smooth and your options really open up once you get more jumps although the difficulty can get a bit skewed in both directions if you either don't know about the jumps or if you grab all four before triggering the enemies. Only being able to dash in the air feels a bit awkward at first but with multiple jumps to course-correct after a dash and being able to dash while running off slopes makes it a lot more fun to use. Also, I'm pretty sure some of the spawns are bugged, as the shotgun and extra jumps only showed up after I died once.
Overall 1/5 you made me lose the game pretty fun, good work!