I've seen lots of good feedback about the game so I plan to fix some of the more glaring problems (namely how easy it is to softlock yourself) as soon as possible, and add more content over time.
I found a bug where on the fight with Ragdoll if you move a minecart around as she's trying to throw something at it the thing she's trying to throw will move around sporadically to target it. It looks funny but I doubt it's intentional.
Really, really good. I did find a bug where the interrogation buttons are still able to be clicked while they're hidden and dialogue is happening, though.
I was especially not proud of the way I implemented the sword and I didn't put enough effort into enemy knockback. If I do finish this I'll likely make an ending that ties with the theme but I'm busy with other projects right now.