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KAI_BORG

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A member registered Jun 07, 2020

Recent community posts

I accidentally deleted the wrong collection from my Library, is there anyway to restore it, or am I just going to have to recreate it and hope I can remember all the games & etc I had in it before?

Unless they show up with a heal while you need it, which, with my RNG, is usually when they show up

First you have to regularly get those, with my usual RNG I hit one upgrade ever 3-4 rounds, so that's generally a less than viable 'meta' for my runs

I do also have one other criticism, it's about the remove dice option.

I totally understand why you nerfed it, getting rid of 3 dice in one go was extremely useful, but it is now horrible to use, it either needs to be 2, or you need to start with less dice.


Upgrading is pointless until you knock them down to at least 2 each, you'll never pull said upgrade enough to actually assist you when it's competing against 2 non-upgraded, and if you have 3 of only one chances of you pulling all of 3 of said one, and only 1 of either of the others (dependent on if your heal is out or not, which can lead to you being forced to waste it), is too high a risk, because chances of it repeating the same pattern multiple rounds is pretty high, and I'm speaking from the experience of pulling 3 rounds where I only pulled boosts and defenses because I decided to try and grab a new dice and the only good one was a def-die, and had gotten rid of an attack a round earlier so I had a better chance of pulling my upgraded one.

This also means you can't add a die unless your collection of the type it's a part of has less than at least one other, especially if said group is at 3 or more, because then you might only pull said die, which will pretty much be an instant-kill on you dependent on both round #, how many of them are higher than basic, and what you pulled (i.e. shield maybe you can block, attack maybe you can kill, but boost or health you can't do anything, and the latter makes you waste all of them if they're crystal).


And to even focus on removing dice can take up to 11 rounds to even be able to remove 2 because of said balancing issues meaning you either pull all of your boosts or all of your attacks, either of which means you're going to take damage, and dependent on how many enemies you have, and what types, means you have a very high chance of losing enough HP you have to sacrifice balancing with a remove to heal instead, and then it repeats because you're now a round higher and the enemies are stronger, unless you just outright die said round because you only made back 10 of the near 20 HP you lost during a round where you were full health.

Also, this is a pretty good example of why you can't add dice until you've both removed enough, and also upgraded what you had:


Ah! An update! I love what you've added so far! 

One recommendation I have though is about the new 'choose enemy' feature. It's awesome, don't get me wrong, but it could definitely use a little tweaking. My recommendation would be to make it so that you can only target by layer.

I.e. you have 1 fly and an archer in the first row, and a buff bug in the back, so while you can target either of the first two, you can't choose the buffer until they're both dead.

The reason for this is because buff-based insects usually only spawn in said back row, and while yes ones like archers can deal immense damage very quickly, buff-bugs are always the more dangerous because they buff said damage dealers, making them harder to get rid of, so of course they're always going to go down first if they can be chosen.

With this change you still have to struggle with dealing enough damage to overpower the buffs benefits, but now you can at least target a specific damage dealer so you don't get stuck in a situation where you're getting annihilated by say, an archer because a fly's ahead of it and it keeps getting buffed enough that you can only deal one damage a turn, while getting shot for a possible 3x3 by said archer every turn (not to mention the damage from the other bugs stacked on top).

(Now just to find that secret)

I absolutely love this game! I can honestly say this is one of the few games I actually really look forward to seeing update in the future!


The concept is fantastic, the mechanics work perfectly, if albeit infuriatingly so in some cases, and the dice diveristy, while limited for now, has still yet to disappoint after multiple replays!

I love the enemy design, and while it is painful to get round where you're desperately trying to kill 3 archers before they shoot you full of arrows, or trying to bludgeon your way through 2 flies so you can finally murder that Elite hiding behind them that just won't stop making it a nightmare to survive, or slowly chipping your way through a shield while it's not only boosting itself but getting supported by an Elite while both take whacks at you (and then after breathing a sigh of relief once you survive immediately feel yourself inhale it back in as the next floor is the exact same duo).


The dice are really fun, from 'The Poop's' hidden mechanic, to rolling that perfect RNG and getting not only a gold, non-crystal heal, but then also a heavy, gold, miracle, non-crystal heal (though then you get a beatdown by a Shield defending an Elite shield for two rounds in a row, and barely survive the final boss with 3 HP).

Though I will admit I'm still confused by some titles, such as miracle, overkill, and trickster. I don't know if they're supposed to imply extra hidden abilities like 'The Poop' has, or just to imply they deal extra damage compared to their standard gold versions.


Sure there's some minor issues, if you remove the heal-dice from the attack layout it'll leave the green + icon next to your character until you put it back on the layout and then take it off again, or the rounds end, sometimes you only get the same rewards for multiple rounds, up to 5 or, though quite rarely, more in a row such as only heal/upgrade health and remove dice, or add and heal despite you desperately needing to rebalance your deck with either some removals or upgrades so you'll stop only pulling ones.

But really all they are are minor ones that are either graphical glitches, or in all honestly just complaints about how certain functions don't work in a way that makes the game play a bit easier while in truth as it is doesn't actually interfere with the gameplay past sometimes making a run a bit harder than usual. Nothing that's actually game breaking, or can't be played with with a bit of extra strategy.


All in all, this is a fun concept, a fairly unique roguelike, and an all around fantastic game I'd honestly pay for even despite it already being free!

I can't wait to see where you take this in the future!

Oh, that was enjoyable. And man, did my RNG luck actually shine on the good side for once. 

That was a lot of snake cards.