Thank you for your feedback! Yeah, audio handling is an issue that Bevy seems to have with web, though I'm sure having lots of sounds playing doesn't help that at all haha. Sorry to hear you crashed though, not sure why that would be
Kain
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Thank you! Although, I think the hardest part of Bevy is that it is in Rust, rather than it using ECS 😅
In fact, I think a big advantage of using ECS is that while working with other people, it is easy to work on the same entity at the same time and make changes to certain entities without breaking all systems. Although I haven't worked on a more OOP based engine with other people yet so I don't yet know for sure 🤷♂️
Hello! The reason the game is forcing you into full screen because some dumb dumb (me) couldn't find a way to make the UI text scale. It isn't in the game engine natively (we are using Bevy) and after spending so much time on first implementation of the the UI, I didn't want to go out there and try to learn someone else's UI framework for the game. So in order for the text to not look terrible, we just force into full screen. I'm sorry :,)