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Spellforged Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #244 | 4.333 | 4.333 |
Cleverness | #269 | 4.333 | 4.333 |
Artistic Style | #885 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was very fun to play. The noita wand system is well implemented but could do with some more unique elements and the ability to insert and rearrange effects. The enemies are effective but more variants would be better than swarming the player with hundreds of enemies. The systems that are implemented are effective and the game design document is well laid out. What I like: - The music - The in game tutorial - The art and style What I'd like more of: - Different and interesting spells - Wand customisation mechanics - Enemy and wave adjustments
- I can clearly see the inspiration from Noita and Vampire survivors, both in the art style and the way the spells interact with each other, I am a huge fan of games like this and this is a wonderful and fresh twist on the genre, I look forward to seeing what you do with it. It would be also nice to see a more polished UI. The health is a little hard to see when you are trying to avoid the bullet hell and the sounds are eventually a little overwhelming. The sounds for pickups are a bit too sharp on the ears. It would also be nice to see the ability to edit the spell slots while leveling, just to be able to adjust the way that your spells work. All in all, I will be keeping an eye on this one, can't wait to see what you do with it! Thank you for your hard work, keep it up!
Did you include your Game Design Document as a Google Drive link?
Linked on game page
Seriously... did you include your Game Design Document?
Linked on game page
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Move with WASD/Arrow Keys,
Aim with the mouse cursor
Left Click to fire.
Enemies drop exp, when you pick up enough, you level up and get dropped 3 different spell components to add to your wand.
If you add to the start of your wand, this component will execute before the rest of the components in your wand, this may desirable for Modifiers and Multicasters.
if you add to the end of your wand the component will be executed after the rest of the components already in your wand, this may be more desirable for spell components.
Extra Notes
Hope you enjoy playing our little game!
Its our first time making something with the Bevy Game Engine, we're really proud of it :)
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Comments
Nice game! Good to see someone else that used Bevy too :)
I think building a noita-style spell system as you level up is a super engaging way to play through a survivors game. The modifiers/spell system definitely is a little unbalanced, but that's half the fun with this kind of game.
Issues I encountered: Audio doesn't handle the many projectiles well, game slowed down a bit after I had a few spell components (maybe the homing was checking every enemy per projectile every frame?), and crashed at level 13.
Thank you for your feedback! Yeah, audio handling is an issue that Bevy seems to have with web, though I'm sure having lots of sounds playing doesn't help that at all haha. Sorry to hear you crashed though, not sure why that would be
Nice work with Bevy! Wrapping your head around how to use an ECS takes some doing so if that’s a challenge you overcame, good job!
Thank you! Although, I think the hardest part of Bevy is that it is in Rust, rather than it using ECS 😅
In fact, I think a big advantage of using ECS is that while working with other people, it is easy to work on the same entity at the same time and make changes to certain entities without breaking all systems. Although I haven't worked on a more OOP based engine with other people yet so I don't yet know for sure 🤷♂️
Was this your first time using Rust? If so, that’s even more impressive I think :D
No, it wasn't my first time using Rust, I had been using it loosely for about a year at this point haha. Still a pretty difficult language, but it is rewarding 😄
Love the characters animation it's cute :D
So the game looks great however the forceful nature of making the game Fullscreen should be an option and not a you have Fullscreen or you don't play and would like to know the reason behind it from your point of view as the developer. Otherwise good game.
Hello! The reason the game is forcing you into full screen because some dumb dumb (me) couldn't find a way to make the UI text scale. It isn't in the game engine natively (we are using Bevy) and after spending so much time on first implementation of the the UI, I didn't want to go out there and try to learn someone else's UI framework for the game. So in order for the text to not look terrible, we just force into full screen. I'm sorry :,)
Ooo a Rust engine I like that a lot actually especially a different frame work with Webgl. I only can do Gdscript and Unity and Unreal so can understand maybe ur engine doesn't have the same capabilities to deploy correctly to Webgl. Game looks great either way.
Great game! Having some level of control over execution order is an interesting idea and increases build variety/potential. Well executed and fun!
Thanks for playing, I'm glad you enjoyed it!
Tysm! Was really fun to work on the spell system so I’m glad people enjoy it :3
Man, I don't know if it's a skill issue but I cannot survive long enough to be able to fend off these guys! I've only been able to get to level up 2 times before I die...
Really fun! Just wish I could make it a bit further. Seems like my character moves too slowly to be able to fend them off at the beginning.
Yeah, it's a very difficult game 😅 Your character with using knockback should be fast enough to just barely get away. I'm glad you had fun despite not being able to see many of the spells you get from leveling up 😄
Well I had to give it another try, this time made it far enough to get a pretty good build going! Awesome game!
Ay gratz! What sort of build did you have? curious what combos people are making :3
Awesome idea with perfect execution! Really nice game!
Thank you! Glad you enjoyed it!