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kaisnavely

5
Posts
A member registered May 08, 2024

Creator of

Recent community posts

I found the main objective to be confusing. Was I supposed to try to scare off the humans? I did find the art and audio to be well made and ready to ship. Perhaps more story other than it being described through headlines. I do appreciate how it reminded me of Settlers of Catan though. Nice nod there with the layout. 

I found the message to align well with the game jam but felt like it was more of an interactable presentation. There is no penalty for putting everything into the trash like a game over sequence unless the OH NO screen is the game over screen. The blocks would get stuck on each other and made it hard to sort correctly. 

I found that some of the platforms could be bigger so that the player has an easier time climbing around the level. The music is well done and the art is cute. I also think that checkpoints could be added as I fell halfway down the mountain and had to start again. 

I would try to make the animals have bigger different in movement rather than speed. The system for movement is a good start but I would like to see more variation between the animals. 

The art style is really nice but there is very little direction with what to do as the player. You don't have to always provide instructions if the mechanics are intuitive but here, it would be nice to have a short introduction explaining why I am at an office and what my job is to do.