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Kalann

43
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61
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A member registered Apr 28, 2019 · View creator page →

Creator of

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Wow, thank you! And yes, I'm considering translating it to portuguese and spanish, but the final game will probably be released in english only first and other languages later.

But did you like the game?

Yeah, I need to work on my english writing. I was worried I would phrase things awkwardly. I did change a lot of things but your comment just shows how it wasn't enough.

On this Appetizer version I found it hard to fix stuff after it was already written on the game format, because I wrote everything on the game format right away and it has a bunch of data mixed with the actual text. But now I'm adding some steps before putting it in game format and I'll use some online grammar tools and some friends to help me write everything nicely.

And the alcohol bottles typos. They aren't typos, they are on purpose. At first I was worried if I could use some of those ingredients names on my game, then I temporarily used remixes of the original names. Then I decided to leave it as that, cause I like some of them more than the originals.

It is up to debate though, if I should leave the fictional names for the ingredients or not. Cause I think there would be no problem on using the original names of most of them.

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This Appetizer version is not the final game, but it might be very similar to what the full-game will be. Whether you’ve encountered a pesky bug, have ideas for improvements, or simply want to share your overall experience, this is the place to do it.

Also, there's a lot of text involved and different dialog branches and stuff. It takes a lot of organization to be able to keep track of all of it and make sure there are no missspelling and/or missplaced elements, expressions and things like that. I'm still getting the hang of it so please report this occurrences if you find one.

If you are a backer who is mentioned on the credits page and there is wrong or missing information regarding you on the credits. Report the issue here.

Thank you! And yeah, we left most of the work for the last 2 days and couldn't really polish it.

Yes! I did the animations! Thank you very much! The walk loop animation took A WHOLE DAY to make! I'm happy that the time invested wasn't for nothing. 

But the punch animation? That was just thrown together in a rush XD When I was thinking of an attack animation we didn't know how long would the attack range be yet. So I made this big, cartoonish, elastic punch (by the time it was a place holder with no color) so that I could stretch the punch further in case we needed more range on the attack :P

Thank you very much. Yeah, I really like that video and it was the first thing that came in mind when the theme was revealed to be chaos. Noinimble was really nice authorizing us to use his work.

Thank you very much. Those animations were fun to make. Though I'll gladly go back to pixel art now XD

Yeah, it was part of the plan but we ran out of time. And thank you. It was fun working on those animations.

That's true. I hadn't realized that. Nagisa definitely wasn't an inspiration since I only watched 3 episodes of the anime. But they do look similar.

Maybe indirectly. It was not intentional to make something similar to Death Parade. You're not the first to ask that! So I guess it does remind people of it.

Your satisfaction in drawing rugs reminds me of when I was a kid drawing for fun. That's a very precious experience.

true

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Hi. Are you asking for just the ball animation? Or the ball and racket animations? 

Well your example is quite extreme! 

But in my case, it is really rare to draw exactly what I wanted. Especially when drawing characters.

A very recent example is the character I made for my recent game. It was supposed to be a charming female bartender. But as you can see in the final result I'll put at the end of this post, it turned out kinda childish, smug and hellish(?) character. Some people even asked if it was a boy or a girl! Which I find interesting, so I decided to keep it a mystery.

AND IT IS RED! The red color was not on purpose, I chose red as a placeholder color and got used to it!

So yeah, but it looks good in my opinion so I'll stick with it.

Here's the final character:


Nice, it's working!

I like to create my pixel art stuff on Piskel firstly and create a new frame every time I take an important step. This way I can roll back to the previous frame if I regret the changes I made and I get a cool animation at the end. 

Here's the resulting animation of the creation of the main character of my new game project Unforgettable: 4th Dimensional Bartending

Title says it all

I really like this game. Actually, I really like your work in general.

The narrative is short yet very creative and it is explored very nicely through the game's art. The narrative, the sprites, the music, the UI. Everything matches and complements each other.

It is also really impressive how all your work shares this dark magic aesthetic, starting by the very name of your profile.

Your work is very stylish and full of personality. This is getting too long. I'm your fan, that's all.

If you credit me, sure.

Uau eu nem conheço esse tal de Felipe aí mas o cara é muito bom.

Também não conheço essa tal de "UNIVALI" mas ela com certeza deveria dar 10 ou A+ ou sla qual o sistema de nota do país desses indivíduos que eu não tenho contato nenhum.

Best game ever

It's nice to see someone enjoyed the movement and aiming mechanics! 

I personally thought it to be the main charm of the game but most people I spoke to said it is too weird to control.

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Thanks for the comment! And yeah, C.B.B.B.B. is also my favorite of the three weapons. Naming them was fun.

The Angry sun is a bullet hell game with mechanics based on the planet rotation. I made it in 72 hours for MiniJam 113 but I was too late to submit it there. Still I think the game turned out really cool and I'm considering working more on it. 

But since I can't post it on the Mini Jam I'm looking for some players to give it some love and maybe share some opinions about it.

LINK: https://kalann.itch.io/angry-sun


I was going to post a long text here about my opinion on the game but I DMed you on twitter instead.

Taking reference from Stardew Valley color pallet saved me a lot of time chosing colors.

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Thanks for the feedback! And it was not a glitch, unfortunately I didn't have time to put any audio in it. And yeah, the game needs more balance. The orange fish was supposed to be rarer. It was also meant to look like a golden fish but I drew it in one go and ended up looking plain orange.

Apparently the game is easier if you behave like an actual light house

caraca cara, valeu

Quero sim mano, compartilha ae

sim cara, quero conhecer ele

O cara que fez as pichações do hooklight é mt bom

Sim manoooo, mt boooom

realmente, eu também adorei as artes, boas demais.

Melhor jogo de todos, até chorei, as pichações que estavam nas paredes eram particularmente incrivelmente boas, quem fez elas certamente é muito bom.

What would they be ?

Sure thing, it may take a few days tho cause i have plans for the weekend.

Sure, use as you please for whatever you want, i'd be happy to see it having any use.