Thank you for your feedback and we are glad that you liked the game also you are right enemies needs some adjustments :)
Kaljal
Creator of
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Thanks for the feedback and yeah it needs a bit more polish in those areas I've tried to make these changes before submitting it for hit feedbacks and tutorial for cooking part but because we barely submit the game on time these parts are remained bit undercooked, maybe in future we can make more polished version of it if general audience likes the game and wants a full version
Thanks for the feedback and yeah some parts as we design the game is not come out as smooth or fluid as we imagined so, the improvement on my mind is same the ones you mentioned about if it gets a good feedback from the players we'll definitely improve and expend those aspects of the game in that direction and maybe a little bit a story behind all of it to give a player win condition because, as it is right now game is just infinite until you die or make a mistake
It may be a bit unbalanced but here you go :) https://kaljal.itch.io/monster-food
Thank you for the reply. When I first testing the numbers, I tried to put it in the corners and it just didn't blend in the game, at that time only option I had was to put the numbers at the top sadly. And yeah I know controls are bit funky for the QTE I couldn't set timing right, I tried to implement QTE System for the first time in a game so that's on me sorry about that but I hope you liked it and had fun.
Thank you for your kind words it's really important to me. This was my second jam I submitted and I'm kinda amateur/beginner (or something between) about Unity and Game Development as whole. I definitely agree with you about time frame , sadly I couldn't adjust the time frame right to make shooting more often that's my bad :D and yeah at first I think that the asteroids should be an obstacle but then that idea makes the game too hard and I just used it for background purposes. Thank you again for your opinion I also had fun creating this game.
Yeah that happens to me when I play sometimes, I think that's the problem with QTE system I tried to implement, because sometimes when scene changes the number shown on top of the screen just doesn't match with number you pressing. Timing is the main problem I guess but I'm happy if you like the concept and if you had fun with it.