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Kaljal

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A member registered Sep 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for your feedback and we are glad that you liked the game also you are right enemies needs some adjustments :)

It works best in fullscreen and probably some browsers are causing some problems with unity's webgl format I tried with both operagx and edge, it worked best in edge without problems while it stutter a bit and some sounds heard little bit weird in operagx, but we are glad that you liked it :)

Thanks for the feedback and yeah it needs a bit more polish in those areas I've tried to make these changes before submitting it for hit feedbacks and tutorial for cooking part but because we barely submit the game on time these parts are remained bit undercooked, maybe in future we can make more polished version of it if general audience likes the game and wants a full version

Thank you so much, your feedbacks and word are very important to us

Thanks for the feedback and yeah some parts as we design the game is not come out as smooth or fluid as we imagined so, the improvement on my mind is same the ones you mentioned about if it gets a good feedback from the players we'll definitely improve and expend  those aspects of the game in that direction and maybe a little bit a story behind all of it to give a player win condition because, as it is right now game is just infinite until you die or make a mistake 

Yeah sadly I couldn't polish the combat very much at the end, it needs polish that's for sure diagonal movement is mostly limits the fluid combat also but overall I glad you enjoyed it :) 

Yeah I totally forget about that gap sorry about that and yeah it needs a good polish as well thanks for the feedback :D

https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food I hope you guys can enjoy this

Hiii https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

It may be a bit unbalanced but here you go :) https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

https://kaljal.itch.io/monster-food

Yep, we are working on the game right now

No problem, well I've found a team sadly but I'll be glad to add you on discord :)

I can help with programmer part

I'm looking for a team as well, as a developer, if you want we can create a team 

I know pretty well Unity and C# but recently started to learn Unreal and C++, if anybody searching for a developer I'm available.

I'll try that, noted. Thanks :)

Thank you for the reply. When I first testing the numbers,  I tried to put it in the corners and it just didn't blend in the game, at that time only option I had was to put the numbers at the top sadly. And yeah I know controls are bit funky for the QTE I couldn't set timing right, I tried to implement QTE System for the first time in a game so that's on me sorry about that but I hope you liked it and had fun. 

Thank you, I really appreciated.

I hope so my friend. I can say the same to you about your game. I think you did a great job, using limitation and concept at the same time but now the jams over and I think all of us earned a little rest :D 

Thank you for your kind words it's really important to me. This was my second jam I submitted and I'm kinda amateur/beginner (or something between)  about Unity and Game Development  as whole. I definitely agree with you about time frame , sadly I couldn't adjust the time frame right to make shooting more often that's my bad :D and yeah at first I think that the asteroids should be an obstacle but then that idea makes the game too hard and I just used it for background purposes. Thank you again for your opinion I also had fun creating this game.

Yeah that happens to me when I play sometimes, I think  that's the problem with QTE system I tried to implement, because sometimes when scene changes the number shown on top of the screen just doesn't match with number you pressing. Timing is the main problem I guess but  I'm happy if you like the concept and if you had fun with it.

yes you can actually :D But  i couldn't adjust the timing of the QTE system so that must be causing a problem  but yeah i tried to mix something up :D