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A jam submission

Monster FoodView game page

Submitted by Kaljal, tosound, Nicov — 50 seconds before the deadline
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Monster Food's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1593.5493.833
Sound Design#1812.9323.167
Horror#1862.6232.833
Enjoyment (Best Game)#2652.4692.667
Story#2772.0062.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unity

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Comments

Submitted(+1)

Love this, really fun and interesting idea! I enjoyed playing it a lot!

Submitted(+2)

Very cool art and monster design. Love the concept, and the color choices. I'd recommend adding more knock back on enemies when you hit them, and maybe a bit more of a visual indicator when you're hit by an enemy from behind. Also, make sure to add "Tab: Inventory" to your game page as it took a bit to figure out amidst the panic. I also didn't figure out how to put on ingredient in at a time. More of a tutorial at the start could help a lot I think. Thank you for sharing and uploading!

Developer(+1)

Thanks for the feedback and yeah it needs a bit more polish in those areas I've tried to make these changes before submitting it for hit feedbacks and tutorial for cooking part but because we barely submit the game on time these parts are remained bit undercooked, maybe in future we can make more polished version of it if general audience likes the game and wants a full version

Submitted(+1)

I totally get it. I managed to submit the final version of my game with only one minute and twenty seven seconds to spare.

Submitted(+2)

I really, really like the concept. Combining monster hunting with the cooking works really well. The art is also really nice.

The gameplay itself definitely needs some work. In particular attacking in the direction that the mouse is pointing instead of the last direction that you moved in would make the combat much smoother, along with perhaps putting the attack onto the left mouse button instead of space. Then you could move the pick up item to space, which would then allow you to both pick up items and attack without having to take your fingers off of WASD, which would make that part of the game much smoother.

Well done with the idea, though.

Developer

Thanks for the feedback and yeah some parts as we design the game is not come out as smooth or fluid as we imagined so, the improvement on my mind is same the ones you mentioned about if it gets a good feedback from the players we'll definitely improve and expend  those aspects of the game in that direction and maybe a little bit a story behind all of it to give a player win condition because, as it is right now game is just infinite until you die or make a mistake 

Submitted(+2)

i liked it! the first time i saw the monster with the flashlight i actually got spooked so well done with the design!

love the idea of a haunted kitchen where you grind for monster food. really noice.

Developer(+1)

Thank you so much, your feedbacks and word are very important to us

Submitted(+2)

Pretty cool with well-done graphics and fun music! Admittedly not beginner friendly, as ideally you would want a grace period at the start to get your bearings. Also I couldn't walk through the gap between the wall and the counter to the right which was problematic.

Developer(+1)

Yeah I totally forget about that gap sorry about that and yeah it needs a good polish as well thanks for the feedback :D

Submitted(+2)

Enjoyed the color palette and art a ton! I'll be honest, I found the combat to be a little jarring at time, slightly buggy, but the concept of needing to balance ingredient collecting and cooking is awesome! Great job!

Developer(+1)

Yeah sadly I couldn't polish the combat very much at the end, it needs polish that's for sure diagonal movement is mostly limits the fluid combat also but overall I glad you enjoyed it :)