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AnyOtherSpaceGame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.518 | 3.889 |
Presentation | #35 | 3.116 | 3.444 |
Overall | #37 | 2.915 | 3.222 |
Concept | #37 | 2.915 | 3.222 |
Enjoyment | #46 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
One, Kaljal, Social Media: https://twitter.com/Kaanakell
Software used
Unity
Ice cream eaten
1
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Comments
Was interesting definitely would like to be able to fire faster. Maybe advance the QTE as soon as the player pushes it.
I'll try that, noted. Thanks :)
Very good looking space game with a neat idea. Asteroids should def blend into the background more and honestly the controls are just annoying where you have to match the number key up to number at top of screen. If there isn't a good story or game reason for this I don't see why to put it in. Otherwise it seems like it could be quite fun.
Thank you for the reply. When I first testing the numbers, I tried to put it in the corners and it just didn't blend in the game, at that time only option I had was to put the numbers at the top sadly. And yeah I know controls are bit funky for the QTE I couldn't set timing right, I tried to implement QTE System for the first time in a game so that's on me sorry about that but I hope you liked it and had fun.
The graphics for the game look nice and the movement feels really good. The asteroids should probably blend into the background more, so it's easy to know they're not dangerous, but other than that, it's really good! Well done!
Thank you, I really appreciated.
Ok so I had a lot of fun in this game, I couldn’t beat the boss but that’s ok. At first I thought this game was super difficult until I realized that I didn’t need to dodge the asteroids. LOL I think the idea for shooting was cool but maybe make the numbers on the screen match the time frame you have to shoot which would make me be able to shoot more often. Other than that it was fun and thanks for the enjoyment.
Thank you for your kind words it's really important to me. This was my second jam I submitted and I'm kinda amateur/beginner (or something between) about Unity and Game Development as whole. I definitely agree with you about time frame , sadly I couldn't adjust the time frame right to make shooting more often that's my bad :D and yeah at first I think that the asteroids should be an obstacle but then that idea makes the game too hard and I just used it for background purposes. Thank you again for your opinion I also had fun creating this game.
Well, I think you did a great job on the whole thing. This is also my first time doing a game jam and now I’m addicted, So hopefully we see more of each other. Once again, great work.
I hope so my friend. I can say the same to you about your game. I think you did a great job, using limitation and concept at the same time but now the jams over and I think all of us earned a little rest :D
I like the concept. Seems hard enough to atract some hardcore players but at the same time its fun. But I´m not able to shoot for some reason.
Yeah that happens to me when I play sometimes, I think that's the problem with QTE system I tried to implement, because sometimes when scene changes the number shown on top of the screen just doesn't match with number you pressing. Timing is the main problem I guess but I'm happy if you like the concept and if you had fun with it.
hehe nice :D Mixing some stuff together I see. Can you actually shoot in this game? I wasn't able to...
yes you can actually :D But i couldn't adjust the timing of the QTE system so that must be causing a problem but yeah i tried to mix something up :D