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Dungeon Escape!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #21 | 3.000 | 3.000 |
Controls | #22 | 2.889 | 2.889 |
Use of theme | #24 | 3.333 | 3.333 |
Overall | #28 | 2.870 | 2.870 |
Enjoyment | #29 | 2.667 | 2.667 |
Presentation | #32 | 2.667 | 2.667 |
Concept | #36 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool little game ,Cool mechanics ,the gameplay is not the best tho but its fine! great game overall :D
Thanks for the feedback! :D
Pretty cool game, however the gameplay loop could use a little bit of work. For 95%+ of the time I was playing I couldn't even see the Reaper, let alone have to worry about it, and when I did see it, escaping was a very simple and straightforward task. In tandem, collecting 100 crystals seems slightly excessive all things considered. I certainly like idea for the game though, and with some added mechanics it could make for a very interesting game!
Thanks! Totally agree with your thought on this. :D
It would require balancing and repetitive testing and i plan to work on the game in future. :)
I already had an idea in mind for the reaper being close more often - but for time limits i settled with gradual speed up instead.
Cool game! I do think it could use a major decrease to the amount of crystals needed, and a more interesting reaper. Right now, the reaper is slow enough that the only times it actually does kill you it does it in a way that feels unfair. But without a doubt a cool concept, and a solid foundation as well! Good job :)
Thanks! I will take note of your feedback when i continue to work on the game! :D
good game :3
Thanks! :)
UH, I was at 74 coins and the killer got me trapped in a no-escape corridor. I can't lie but I was getting bored once I collected the 30th coin. It could have ended before 100 or had some more variety. I am jumping like in a platformer but there are no traps or anything different from the same floor and walls over and over. The only bit of variety I saw is the portals which I really liked. Variety is really missing and, in a game like this, it's key. Kinda broke the 3 buttons prerequisite by adding "jump" with both "W" and "space" but I'll close an eye on that and pretend I didn't see. Final thing, add some pitch variation to the main sound effects (e.g. jumping) because it's frustrating to hear the same audio again and again. I just saw, while writing this, it's your first Game Jam so I must admit you've got a lot done. I'm sorry if I am brutally honest but I believe more in constructive feedback than in just "Great game, keep going". Overall the game is pretty good. Graphics are ok for the theme and the controls are great. My first Game Jam was a complete mess if we talk about time management so I can understand what happened. I wish you the best, have a great day/night!
Thanks for the constructive feedback!
I had more i wanted to add to the game, but this is something i would probably use as an intro level to be honest.
I agree about the 100 coins thing - it needs balancing for sure. But i need test it over and over to get the enemy gradual speed increase to a challenging level along side it.
I will look into the sound aspects and definitely be looking at changes. I plan to continue to modify the game over time to have more variety and levels - time was just too limited (i did get distracted while taking a break too, so that didn't help)
The 3 buttons - it was more than just wasd and spacebar. I bound the Arrow-pad (up/left/right), wasd (minus the s) and the spacebar - to give players the option of choosing their preferred common key-binds for the 3 movement types (if it was for phone it would be exactly 3 buttons on screen - i had planned to do the buttons but got myself stuck wasting time on a few other mechanics, so i left it to just key bindings).
Not offended at all, maybe over explained my reasoning for the key binds - but i also get what you are saying.
I haven't had a chance to play//rate your game yet (i will do tomorrow as it's currently late where i am).
The platforming feels good. The coins don’t despawn until their audio clip ends, so if you’re quick enough you can infinitely turn around and grab it again.
I managed to get 100 coins, but I don’t think that was the victory condition because I was still trapped.
I will have to check it again for the win condition, thanks!
The gem despawn delay was intentional because i added sound last and didn't have enough time (and mostly brain capacity at 4:30am) to fix it. xD
Really appreciate the feedback though. :D
Pretty sure i fixed all the issues you mentioned. :)
The being trapped wasn't an issue while developing the game (but it was a common issue with my current Godot release apparently):
godot error cannot call method 'change_scene_to_file' on null value
Error & work around i found:
https://github.com/godotengine/godot/issues/85852
Interesting, thanks for the information!