On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Kantalope

8
Posts
7
Followers
4
Following
A member registered Sep 03, 2018 · View creator page →

Creator of

Recent community posts

I tried to continue playing after a death, but it sent me back to the language screen. Once the game finished with the opening cutscene, it spawned me underneath the starting area's stairs.

Thank you for the feedback! It's much appreciated. As for the 'Sniper', it's actually a Railgun that has to be charged up in order to fire a round. We'll make sure to better communicate that in later builds.

I had the same issue as the other commenter in that I had to zoom in to 170+% to see all of the controls and story. The game felt fairly simple because of the two directional nature of the design, and randomized passage locations and a cooldown on the board command would've presented more replayability, but I'm not too upset about that considering the time frame. I can't complain too much considering I'm the only one with an unfinished game lol

I like the idea being displayed here, there's just a few issues that I experienced:

  • unforgiving platforming (could be fixed with a little bit of "coyote time" after ledges)
  • secret vision was spammable (felt like the ability should've been disabled when player inputs a movement key so that they have to stop in order to use it again)
  • ball sometimes didn't respawn at end

For a game that only took 12 hours to make, it's very impressive. I imagine that, with another 4 hours, the game would've had more polish and be even better!

(1 edit)

I'm looking for a team as well. I'm experienced in FPS and Racing Sim level design and know the basics of coding. I haven't published anything in a game engine yet, but I have messed about with creating inventories and multifunctional weapon and item classes in Unreal 4, and I can quickly learn other important skills as I go.


EDIT: You can find me on discord @Kantalope#4488

Pretty fun game, enjoyed listening to the same music as SCP Illustrated lol! The only frustrating part about this game was the lack of a clear indicator of whether or not a ledge was 'clamberable(?)' or not. It felt as if some ledges of the same relative jump height had different interactions rather than a consistent feel. Maybe this is due to a pixel here or there? Either way this was a fun 20 minute game to play!