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Karane

19
Posts
15
Followers
9
Following
A member registered Dec 11, 2021 · View creator page →

Creator of

Recent community posts

Very cute game, you did a great job :)

Really cool aesthetics and horror vibes overall! I enjoyed this game, and I would like to see more on the story :)

I think you forgot to enable the WebGL option in the page edit. The game cannot be played otherwise.

I couldn't play the game since it only has the .exe packaged. Did you forget to package the rest of the files, or am I doing something wrong?

Great potential! I hope you finish this game, because I really enjoyed the small portion that worked.

Wow! That's really cool! If you still have time, here's ours:
https://itch.io/jam/scream-jam-2024/rate/3043300

Loved the artstyle and puzzles! Definitely a pretty cool concept and I would like to see more of it if you ever decide to explore more of the idea :)

Thank you for playing and for reviewing! I've added the puzzle solutions into the game's page in case anyone needs it, but I can give you an hint for that one: you can guess the puzzle based on what is happening on the panel :)

Thank you so much!

Thank you for your feedback and for playing the game!

Awesome artstyle! Take a little to get the game, but once i did it was very fun

Cool game, well done very original

Very cute artstyle!

Very cute art style, and love the chaotic nature

Loved everything about it, very good game!

Love it! Super puzzle could lose hours playing it

8/10 with score 477

Very fun game, took a little time to understand that i could kill the grey blocks, but once i did i crushed it!

Thank you for the feedback! Because we have not yet implemented the collectibles we still haven't decided for sure where to place them but I'll take that into consideration when we do!

For the cinematics and narrative areas I think corridor rooms will be perfect and we'll try to integrate them between these levels so it's not too stressfull :)

(2 edits)

You're pretty close! I used INK and a unity INK module to write out the script and imported it to unity. I have a unity script that uses the INK module to read that INK script and extract the narrative lines one by one. I used https://15.ai/ to generate the audio files.

Because I have the audio files separated line by line, the text is actually "called" by the audio file, so there is no need to time it right. When the audio file finishes, if there are more lines of script, it calls the next audio file, which then calls the next text line.