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The Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #10 | 4.094 | 4.094 |
Aesthetics | #30 | 4.313 | 4.313 |
Story | #120 | 3.031 | 3.031 |
Horror | #257 | 2.281 | 2.281 |
Sound Design | #454 | 1.219 | 1.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
No
Which engine did you use to create this game?
Godot
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Comments
I'm always here for a ditherpunk game! This hints at complex and fascinating worldbuilding in its little interactions which I appreciate. The puzzle design is complex, and I can see the effort behind the ingenious possibilities to the second mushroom puzzle in using objects and corners to grow it into shapes. Plenty that can be built upon here and some of the most thoughtful puzzle design in the jam.
Thanks for submitting The Path to the jam!
Wow, thanks! Puzzle design is new to me, but I have been learning to enjoy the frustration.
We had a lot of fun this jam! Totally weren't expecting to make the top 10.
Took a second to realize that the mouse was usable for the inventory, but once that clicked this was a really satisfying puzzle game~ Thank you so much for sharing! Are you planning on expanding on this idea?
Thanks for the kind words, Adorne!
Maybe at some point, though other projects are keeping me busy. Is there any particular aspect you would be interested in seeing expanded upon in a fuller game?
Maybe doing something in the vein of The Witness. The style of puzzle you're currently doing could be one of them, expanding what is possible as the game goes on. Maybe even being able to interact with the items you trade, pulling them apart, etc. Then after a few levels you could introduce a different style of puzzle. Less inventory size-based, just to give more of your artstyle and ideas as they seem really awesome. Maybe even have past puzzles interacting with future puzzles. Even allowing us to walk down the previous hallways to attain older items that might be used in a different way in the new puzzles.
Ya know, easy stuff. XD (This is sarcasm, I get this would be a very difficult thing to create and balance, besides the inherent difficulty of puzzle design itself.)
those are all great ideas, Adorne! I was definitely thinking the hallway “steps” could be like a meta-inventory if they were two-dimensional and you could turn at right angles.
If you like the 2d art, that’s the work of my buddy, Shinbone. Check the game page for a link.
I'd definitely want to make the gameplay more obvious in a non-jam game. Adding trade / cancel buttons, indicating what a "fair trade" , maybe with a "scale" in the UI, and some more obvious hints, for example.
really cool concept and some devious puzzles. really loved the aesthetic too. great job on this!
Thanks! 😈
Loved the artstyle and puzzles! Definitely a pretty cool concept and I would like to see more of it if you ever decide to explore more of the idea :)
Thanks Karane!
It was a nice game, and I really liked the art style that you used on it. Overall, nice job.
Really cool art style and unique puzzle gameplay. Second puzzle was tough, but oh so satisfying to solve.
Very good job!
Cool puzzle game, i really liked the game’s aesthetic, especially the item design, and that growing mushroom sprite was really cool. I do think adding some music would help a bit with the atmosphere, but I do understand it's a game jam. Great stuff!
I've finally played your game, title buddy! and I have to say that the aesthetics and gameplay intrigued me a lot, but I got stuck on the mushroom puzzle.
Hmm... I think I need more hints.
Very well done art style. I think I just accidentally figured out how to do the first puzzle. Second puzzle was very difficulty. Great job on the game!
Really promising idea, specially on the puzzle and aesthetic aspects. Really needs sound, though.
Great puzzle concept, also love the 1bit artwork and esoteric vibes. Solved the first puzzle, didn't manage the second. Very much enjoyed playing though.
Good job, your game turned out to be pretty interesting, idea with monochromatic visuals looks unusual and instantly catches the eye. Now, that jam has ended, you can keep on adding more puzzles, to make the game even better!
The second puzzle is really engaging and hard. I spend like 10 minutes trying to figure out the puzzle. At first i was confused on what i have to do. But eventually it occurs to me on what you want me to do, although it was still not really clear how to make it possible.
After trial and error, and getting this to the "right" place (no spoiler lol). Then it was very very satisfying. Really cool concept! Too bad it doesn't have any audio or music :(
Glad to hear!
The second puzzle is definitely on the harder side. I sure pulled my hair out designing it. Probably wouldn't put that early in a full game!
I had plans for audio, music, and ambience. Unfortunately ran out of time and opted to focus instead on polishing the puzzles and visuals.
The style is unique, and the gameplay is very innovative and outstanding; after completing the game, I look forward to more content.
Thanks, Doge!
Amazing puzzle game! I loved the mushroom puzzle! needs sound to be a perfect 10 but great starting point.
Yep. Would have loved to add music and audio. But alas, time is a lost sock.
A really good game, i loved the idea. The second puzzle gave my brain a workout, but i finally did it XD. Great job!
Kind words, Kireth. Thanks!
Very unique and satisfying puzzle, presented a nice challenge and would sink my teeth into more. My graphics card crashed my machine while playing and still I had to restart in order to work out the last puzzle. Fantastic!
Thanks, Eldritch! Glad you enjoyed the puzzle. I pulled my hair out designing the solution for it. Lots of moving pieces.
I love it! Best game I've played in the jam so far. Haven't figured out the second puzzle yet but I really want to go back and try to finish it.
Love the rendering style too! How did you do this? Is it a post-process shader?
Thanks Vizaxo! Yes it is a dithering shader applied to a viewport.
looking forward to playing yours tonight!
Nice! I'll have to give that a go. One of my goals this jam was to write a shader in Godot but I didn't get around to it in the end. Hope you enjoy!
The art is so cool, and the puzzle was interesting to solve (at first I thought sextant is 3x3, probably some frames around items would help). Good job!
that’s a great idea. Thanks mora!