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Rune Caster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #153 | 4.108 | 4.108 |
Overall | #290 | 3.874 | 3.874 |
Presentation | #295 | 4.189 | 4.189 |
Enjoyment | #924 | 3.324 | 3.324 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
heavily involves dice rolling mechanics
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is an incredibly creative concept that was executed with really gorgeous artwork, well done!
Took me a little bit longer, that only way of getting money is selling dices, but then the game mechanic makes sence and I must say, it is really good game mechanic. There is really high risk and revevard system, also some dices are better to leave and not sell some are only for one turn. And the graphics are inredible.
Good job.
I admit it took me an embarrassingly long time to figure out how this game worked, but once I did, I had a lot of fun playing it. It's a very creative concept that was executed well. The visuals are pleasant, and the physics are incredibly satisfying. However, I think clearer instructions and perhaps some sort of chart that shows you the different tiers and how many stages there are would go a long way. Nonetheless, it was a fun game and impressive for only 48 hours. Good Job!
too hard to figure out for me :(
Really neat game about risk vs reward! Took a second to figure out how to do it, but it's a neat take on upgrading your dice
The look of the cubes is great, but somehow I don't understand the game. I'm constantly rolling blank sides and the explosions make my dice get less.
A bit difficult to get into, but I find that the gameplay and art style are both very unique. Very cool!
Awesome artstyle! Take a little to get the game, but once i did it was very fun
I had a bit of difficulty understanding it at first, but after understanding how it works, I really liked it! the art is amazing, the game is really fun, and it fits the theme seamlessly!
Cool game with nice art but hard to understand at first. Good job !
The game is absolutely beautiful !
The concept is simple but deep ! Took me quite some time to understand how the runes work. Despite the tutorial, I was a bit lost at first.
It's a shame the dices explode during the throw, not after.
cool game!
I liked this one a lot! It took me a bit to understand the engine, just like @OllieOA, and I'm a bit too small brain to understand the Rune of Risk/Rune of Exchange. Does the shop get more useful over time? Even though I had many powerful dice, the shop was still selling me basic dice.
Would have loved a little more knowledge of how the rune combining works. Do you have to use two dice of the same tier? Does it matter if you overload more runes of power? etc.
I quite liked this one! It was difficult to understand the engine building a little bit, but once it clicked it was really cool! It's a great interpretation of the theme in my mind and really well presented.
A tiny gripe would be that I would like some tooltips in the shop menu telling me exactly what I could do/buy (i.e. highlighting the rune and having it tell me what to do).
Still, this is a really solid entry and it runs really well. Great work!
I ended up enjoying this way more than I thought I would, and made it all the way to the end (once I discovered a somewhat cheesy strat to progress).
My only complaint is that despite the tutorial popups, I was completely lost for what I was supposed to do for quite a while. Glad I stuck with it though! Great presentation, and a great concept.
This was fun, interesting runes, the stakes of loosing higher level gems kept me enjoying it, and a lovely aesthetic.
cool game
little more tutorial please