Wow! Thank you! <3
Kargat
Creator of
Recent community posts
Yes I agree, With more playtesting I think we would increase the quality of a game feel.
Currently red zone not only increases projectile speed. It affects movement speed, attack speed, regeneration speed and projectiles speed for both for you and enemies.
Maybe we could also affect player accuracy, make him stop/speed up infinitely, maybe make move speed not affected, maybe add a timer that starts damaging you if you spend too much time in one zone (cheap trick).
I feel there are plenty of room for improvement.
Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.
Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).
Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.
Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).
But hey, variability from x0.5 to x5 is pretty player-friendly.