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Kargat

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A member registered Feb 22, 2024 · View creator page →

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Wow! Thank you! <3

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Yea, agree! I guess increasing mobs spawn speed is just isnt enough :D

If folks will like the game enough maybe we will actually finish it an release somewhere :)

Thank you! <3

Thanks mate! <3

Too sad we couldnt fit in the mechanic of a dash that resets your accumulated speed and leaves a permanent stain on the map with this speed that affects mobs and you. :(
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Yes I agree, With more playtesting I think we would increase the quality of a game feel.

Currently red zone not only increases projectile speed. It affects movement speed, attack speed, regeneration speed and projectiles speed for both for you and enemies.


Maybe we could also affect player accuracy, make him stop/speed up infinitely, maybe make move speed not affected, maybe add a timer that starts damaging you if you spend too much time in one zone (cheap trick).

I feel there are plenty of room for improvement.

OH NOO!!

Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.

Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).

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Idea is great! Visuals are cute!

But game soft-locks at the second level :(


also you better switch pressing A to RMB and use WASD to move, 

since its impossible to have your hands at the button A, arrows and mouse at the same time.

I really like the VFX of dimention shift!

And the way you made player send enemies between them is great! I think this idea can come a long way.

I totaly can imagine it alongside golden classic games in the GameStop shop!

Great job man!

In the music, When you play you get regular clicks. Had to turn sounds off to finish the game :(

Great puzzle mate!

I really like the artsyle, gives me " Pony Island" vibes!

Amazing graphics!

Great graphics!

When I first launched this game I got the vibes of the first Thief game and got really excided when i saw a stealth mechanic!

Tho the part with platforming got me struggling, I fell like this game will gain alot if you add more interaction between dimentions.

I really like the VFX of dimention shift!

And the way you made player send enemies between them is great! I think this idea can come a long way.

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The game soft-locks at the second level :(

also you better switch pressing A to RMB and use WASD to move

Yea we were thinking about adding that to the PC version. But decided to focus a bit more on polish.

Probably will add it tho.

Легендарная пара  Альтушечки и Скуфа. Их отношения раскрываются в полной мере если наберешь 200 очков!

Legendary couple of Altushechka and Skuf. Their relationship is fully revealed if you score 200 points!

Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.

Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).

But hey, variability from x0.5 to x5 is pretty player-friendly.

Man the visuals are stunning!

Cute!

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Game itself is amazing! Spot on to the theme and PS1 Visuals are great!

But Music clicking is really painfull ><

Карта, была ВЕЧНАЯ,
как и клоун затирающий речи про ВЕЧНОСТЬ,
цель игры ВЕЧНО убивать
ВЕЧНО появляющихся врагов
ВЕЧНЫМИ патронами)))

Спасибо за отзыв! <3

Спасибо 💪

Вы гениальны! <3