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Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.

Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).

But hey, variability from x0.5 to x5 is pretty player-friendly.

Yeah, I agree. Making it player-friendly is a good call I think especially in game jams.