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Kathy

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A member registered May 13, 2017 · View creator page →

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Oh, well done.  Such a good premise behind this game.

I didn't get past the first level.  It took me a while to find the clue, and then I had real issues getting the blocks on top of each other.   I liked the music and particularly the tiny UI sound.  I adjusted the lighting several times.

These are all good things to think about when using the asset store.  I have come across all these problems when making quick games for testing.

Loved this bit: "using AI generated is like wanting to take up knitting and then remembering that you can just buy jumpers and doing that instead".

Sorry, the game doesn 't work at all.

I shrieked out loud when I turned to check where the guard was and he was right behind me!  Really well set up, perfect music for tense gameplay, very sad workers, clear simple effective UI, environment with atmosphere.

I absolutely loved being able to move my eyes so freely by combining different keys.  I tried to progress by clicking the mouse but wasn't very successful.  A moody, original game.

Still laughing!  What a great date.  Beautifully made, good writing, everything nicely timed.  Really clever, especially if you are fond of the stories.  I really enjoyed seeing real Adelaide images.  I particularly enjoyed carrying Pooh up the stairs 3 at a time.

Very attractive carrot farm; excellent motivation for growing 2.5 trillion carrots.  I did get caught up in growing carrots for a while, I can see how appealing the activity can be.  Nothing took too long, the carrots grew most satisfactorily.  My E button stopped making me carrot pots so I stopped growing carrots, which was lucky as the game is hard to leave.

Oh, wow, I escaped (first half).  Very immersive, great UI, clear instructions which did not detract from the fear.  Beautiful space environment.  That shot as I escaped, with the alien clinging to the craft... !

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High energy well made shooter.  Needless to say, my stream was suspended due to low viewership quite early on.  I was glad to be shooting up robots which fell apart very nicely, rather than people.  Amazing music.  Great colours and mood.  Pretty amazing to see a game of this calibre made in a game jam.

Now I want a table with 8 monitors and weapons on and beside it!  I had to keep restarting it as it rushes around so fast and I wanted to feast my eyes on the detail.  Nice to see an art entry in this game jam.

Loved all the puns in the intro, and LOVED LOVED LOVED the art.  Even the title is fantastic, with 3D drips on 2D text.  The characters are great, they look as though you made them for the jam?  They would be fantastic for VR, being so attractive low-poly people.  I will revisit as I couldn't do anything except walk around at the time I tried it out.

But the cover page is stunning.  Minimal, clear.

I didn't check this out as I don't have a working controller right now.

Ha ha, I think this game wins for the most saturated UI!  I will revisit as I had trouble getting the R and L mouse buttons to function.

This is a truly excellent game.  I had trouble stopping playing it.  It's fast and fun and there are so many bits of mischief you can get up to.

Clever rhythm game, highly saturated colour scheme suits it very well.  I really liked the controls as they were so intuitive.

This is a really lovely little game.  I enjoyed collecting things and hearing about Grandpa.  The voice acting is excellent and the music fits the game perfectly.  I got as far as the baseball bat but I can see I missed some items!

Really clean UI.  I liked the gradient on the Defeat message.  Which is lucky as I saw it quite often.

Fun looking for buried treasure.  Robust programming.  I liked the way the instructions stayed on screen the whole time so I didn't have to memorise the buttons.