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Kavukamari

75
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2
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24
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A member registered Nov 14, 2016 · View creator page →

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ah yeah, you know, in retrospect that makes a lot of sense, it's probably better if fans and devs can make their own stand alone synths rather than pre-boxing one in with the program itself, in pico8 it works because everything is supposed to be self contained, but not everyone will want to use the bosca synthesizer in their godot project, so it would just be extra bloat to the engine for people who want to make their own

this got me thinking how cute it would be if godot got its own built in music editor like pico8... i wonder how much work it would be to port the format from this program to work with godot's sound and music functionality

why does this look so good? what's different between this and other pixellation + palettized dithering tools??

:D

I fixed the rank buttons, not sure what to do about the other problems though

I hope it's okay if I keep listing things here just in case anybody knows how to fix them: Magnezone's button panel has broken graphics (haxeflixel logo instead of button logo), and the red button crashes the game

it seems like the bugs I've found so far are: sweat and cum are black, I assume same problem as the windows builds had before the fixes? , the game is not centered on the screen, and has empty space on the right side with no bg in puzzles and the menu, but pegbugs can sit there, and the rank question box is offset from its button hitboxes

I don't know if this is a bug or not, but imported saves seem to default all pokemon to female, was it always like that?

I successfully imported my save from html version too

for android build, it seems you need Android NDK r15c and a supported JDK, apparently 11, but you also have to fix the compilation of pcre using these changes https://github.com/HaxeFoundation/hxcpp/pull/1042/files because it won't compile otherwise

other than these I followed the same instructions on your gitgud page, just with `lime setup android` at the end of the installs, and you need to install the prereqs and assign the directories it asks for (Android SDK, Android NDK [from above], and Java JDK)

and I actually managed to get a compiled version on my phone from that

if I do end up trying to port this, do you have a list of things you usually test to make sure things are working?

I was curious about something, how difficult would it be to port this to Android? Would it pretty much require an entire rewrite or is it possible to port one of the binary builds somehow?  The game really works perfectly on phone with the HTML build but if it were somehow possible to get a native build that would be great. I'm not saying you need to do it because I understand this project is pretty much done, but I'm curious how difficult it might be

wow! such a cohesive little game, really good job on this, everything works together just perfectly! the artstyle is cute, and I love the retro-ey effects to tie it all together

thanks! the sky was one of the first things i worked on, and I ended up making everything themed around the purple because of it haha

I really love the art style, and the little animations are so cute, this is a cute little game, it's fun to make the enemies fall in love

really cute art! your expressions are really adorable, and the story is interesting

hah! really cute little game, I like the little animations they play when they do tasks, and really nice work for a month!

I'm sad I forgot to check the community tab, because I love a lot of those things, and it probably would have been fun to try working with someone xD

I thought it was really hilarious that you press the camera button and your player brings out a comedic old timey looking camera, but despite being old timey it's actually digital, and despite being digital the resolution is just piss poor and you can barely decipher what the pictures are looking at

(2 edits)

yeahhh I had some time budgeting problems IE i procrastinated a lot and had a lot of project paralysis thinking about how hard it might be to do some of these things i wanted, so i didn't create very many characters, which was going to be one of the main important things!!! also creating the world fell by the wayside, which is kind of sad too

but I did get the core mechanics made to get the basic idea across: you can walk around a world, pull out a camera, take pictures of funny naked characters in camera mode, save the pictures if you want, and display them to the public

the major feature it's missing that i really wanted was a "quest" system where you talk or find things or do tasks with the characters to convince them to strip and let you take the pictures, but that was what really slowed me down was trying to figure out how to make that whole system, so maybe I should just use a library next time or something! because rolling one myself was a big challenge that I couldn't wrap my head around

and yeah that was one of my plans but i wasn't able to get everything done, i wanted to have "quests" where you do something for them so they strip

ah yeah i put the camera too far forward so you can clip it into things sometimes, and the player controller doesn't step up steps very well, just something i needed to learn in this way xD

did the updated files work with tab and z?

thanks a lot, and yeah, I do have a custom shader to add functionality to the sprites, when i probably should have just used the stock one, but i was stubborn with making my own thing work, and that probably broke web compatibility

funny entry! i didn't totally decipher what was going on, but I think I'm the president now!

thank you for the fun submission, it really does remind me of old flash games, like one commented put it

i imagine this is accurate to what it's like being a woman sometimes, getting so close but not being able to finish hahaha, i did manage it in the end though, but my hands cramped (not really but it fits the metaphor, right?)

lol! i should have asked if you wanted to make a song for Camera City, i was going to make music and ambience but i was in kind of a project paralysis cycle and didn't get all the things i wanted done, well maybe next time, I had no idea anyone was working on music

kind of a neat idea, i like these sorts of "rub the spot to make them happy" games, very short and sweet with cute art

oh, my bad! i have to buy something first hahaha

im confused, the description says there are little squares i can rub on the ponies, but I don't see the squares, i just see the bars, am i missing something?

cute art style, really hard to catch up with anything if it's already running away, I'm not sure if it's possible, but it's not supposed to be an easy world i suppose :P an interesting concept, reminds me a little bit of kenshi

that's incredible that you made all of this in just a month. I love the art style, it reminds me of old point and click games. and the story was sweet. really good job

oh, do you have a different kind of keyboard? maybe i can add another shortcut that does it so you can try too

i'm not very good at it, but i can see how well you executed on the idea xD it's really cool

i tried to do a web export and it did run, but it was really laggy and the sprites didn't work, so I'll have to look into how to do fix it, i don't think ill be able to figure it out for the ppl who want to run it in browser unfortunately

i didn't expect to see something so fleshed out in a game jam! this is really great, and works perfectly within the time limit to make something really incredibly cute. great job making all of this in such short time, and I love the nudity. I did run into something weird where one of the paths does a screen transition but doesn't change the scene, I'm not sure if it's blocked my progress or not because I don't have time to play anymore today, but I'll check soon

how did you get it to work? i wanted to make a web implementation but mine is giving errors when I try to run it..

i love the art style, and this is such a cute little project! good job getting the picture system to work, it took me like 3 days to get mine working because i couldn't figure out what was breaking haha

i love the poses!

really really nice art style, very squishy and floofy, and the nudity was very cute. I really like this, and the music was cute too, everything was so cute

a quick little game, cute little artstyle, and it's funny you can just eat the bolds if you want. and i think if you were stealthy enough and muted it, you might be able to play it at work haha