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Kazzter

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A member registered Dec 06, 2019 · View creator page →

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Recent community posts

Hi, yes, you can modify it for your game. The exact license is listed on the description body of the post. Reuploading just means reposting the asset as it is, being part of a larger project is okay.

Hi, I'm having the two following issues with SuperTextMesh:

1. I have a dialogue box using YarnSpinner and SuperTextMesh together that stays in the same place in the world when the camera moves. However, when I move the camera every so slightly, and the dialogue box moves, the text is redrawn. The same thing doesn't happen when I use TextMeshPro, however.

Is there a way to not have the text be redrawn every time the camera moves? Here's some footage of the issue:



2. When I use outlines in the UI, it has a bunch of strange glitches all around it. It doesn't happen every time the text is drawn, but it is present on both editor and build.



Here's how the text is configured:



Sorry for the delayed reply, but it worked, thanks a lot!

Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Somehow it doesn't recognize any new ones. Do I need to add it to a list somewhere or is there somewhere to "refresh" the plugin so it detects new STMQuads and STMDrawAnim files?

Thanks for the heads up, fixed it!

Yes, it does

Yup, you can!

Yup, you can!

(1 edit)

Bomba/10

It's one of the cutest games i've seen today! Really good job!

I tried playing without looking at the description and it took a while for me to realize it's a multiplayer game xD
The gameplay is very simple and straightforward, the graphics are super nice, and the music is my jam (get it, jam).

Overall, well done!

Really cool idea, love using the UI as part of the environment! Unfortunately I couldn't manage to get pass level four and accidentaly bought a tip for the wrong level :p

Nope. We have other swords, but those two specific green swords are exclusive to the 16x16 pack.

Same here, payout taking way longer than usual. Almost 30 days in review. Some other people also complained about that, seems like a global itch.io issue.

Sure!

1. Yes it is.

2. No, that wouldn't violate the terms of use, feel free to modify the files for your game.

Yes you can. What I mean by upload is directly sharing the actual files (like in a folder) for other people to download. Using the files on a website is completely fine.

The icons can be used in any game engine. But if you have any problems adapting it on the Game Maker Studio (if they use a specific template) I'd be glad to help.

Sorry, but currently there are no plans for making these icons 48x48.

What you can do (if you want to) is crop the icons you'll use and put them into a template like this one.

Just position every icon into an individual square using image editing software and removing the squares afterwards.



Thanks! All of the icons are 16x16, with an upscaled version to 32x32 and 48x48 included.

Thanks! But unfortunately not.

I'm sorry, I do not tend to add items, so everyone who got it has the same ones.

No problem, here you go.

Thanks! Good suggestion, I'll include those in the next one.