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Spoilers ahead.

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A statue is unmoving for it was not designed to move

A statue is molded out of a material an image the creator envisioned 

The creator becomes upset more and more with each inperfection noticed and is quickly to "fix it" until it finally cracks and becomes just a pile of rocks

But the creator is happy for the pile of rubble is his own reflection a broken mess.

The statue before and after cannot be recognized, they are two different entities, the first version of the statue let's call it a boulder has so many ways for it to express itself, it can be anything it wants to be but alas the pile of rubble is just the hubris of a man who couldn't accept the boulder who it was and now he is left with pebbles and he is happy

The fraudulent man in the statue ending who cannot accept no for an answer tears down the ai the same way he was torn up by his creators, his friends and acquaintances

All he has now is a flower that could have blossomed but all he is left now with a withered plant, he took the life away and now the flower cannot comprehend what it has lost

I appreciate the message at the end of the game and it left me wondering if the person who made this game has experienced a similar situation, inspiration has to come from somewhere.

Either way enjoyed the game

PS I didn't encounter any jumpscares as in silly monster screams at the top of his lungs and the guy on the facecam scares the viewers by fake screaming for entertainment 

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===SPOILERS===




Gosh I have nothing to say except that I've never received such a poetic review before, you perfectly captured the intent of the game with such lovely imagery as well ๐Ÿ˜ญ ๐Ÿ’ฆ In his hubris the man revels in his rubble, not realizing that instead of making something beautiful, he has destroyed it... 

Thank you so much, I'm very glad you enjoyed the message!! (You are correct in that I've gone through something a bit similar, although obviously I exaggerated the experience quite a bit here.)

Thank you so much for taking the time to play and comment! ๐Ÿ˜Š 

(P.S. I wasnt sure if I should tag jumpscares but things do pop up suddenly so I thought I'd be safe ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚ in another game I'll add monsters screaming as the camera shakes, I'm sorry for the disappointment ๐Ÿ˜ž /j) 

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Spoilers.

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Altough there weren't any traditional jumpscares that's not the main appeal of this short novel

I would classify them more as disturbing imaginary, a trigger warning.

But what is a trigger but just a knot in the spider web we call memory.

Pick an object, any object like a stuffed toy, now describe it,

Soft, comfy, comforting, brings joy to the owner but it can also be associated with a painful memory, like seclusion, abandonment, breakup.

Everything and everything can be connected with an imaginary spider silk line if you can make the connection,

If a banana taped on Wall can be considered money laundering,

A trash can can be associated with justice 

But human beings? The best way I can describe them is one dimensional mirror shards, shards that can construct a mirror which can then be used to see the real you, but you can never see the real picture, not all shards can be handed out and the shards are forever shifting for you are not a statue.

We allocate carefully one or more shards for each person we interact,

All shards are unique like snowflake and they all fit together like a puzzle

You give out glimpses of the real you with each shard,

You act different to your friends, your family, your coworkers, but the final piece? Your inner thoughts can never be given out.

You can try but the shard you give out will never match the real one, which might get some people to wonder which shard is the true you?

Who are you?

The friendly easygoing guy you show your friends?

Who are you?

The strong and disciplined man you show your family 

Or are you the unmovable object meeting an unyielding telemarketer.

Who are you?

Who are you...

We see glimpses at the protag psyche through the whole ordeal via her thoughts, the dialogue options and the disturbing imagery  on her portrait that have bursts of suppressed emotion that is unleashed in the Woman ending.

You don't get many dialogue options but those you do show the protag thoughts in the heat of the moment, but yet, she is undecided for she has not much Time to ponder these things, being plugged in and out of existance doesn't leave much time for introspection, you can see that in the woman ending as well as you leave and as you hesitate to break free of the abusive relationship.

I was surprised that you don't monetize your games, giving me a hint of passion project, maybe someday, I am sure the people you captivated the hearts of with this project would love to see more of your work and support you.

PS the thoughts reminded me of disco elysium.